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<blockquote data-quote="overgeeked" data-source="post: 8679435" data-attributes="member: 86653"><p>I think they're better for particular things, but not better in a broad "these are good, everything else is bad" sense. They're a tool in the toolbox. Use what you need, discard the rest.</p><p></p><p>In a weird way, most people in FKR circles are the same way. They tend to be game hounds. Not just collectors but avid players of many systems with many levels of crunch. But, importantly, they don't see the rules or RAW as somehow holy. They have no trouble pulling games apart, hacking them, putting them back together just to see what happens. They're so familiar with the rules of so many games they realize that a whole lot of mechanics are smoke and mirrors. People who like solid mechanics object, but it's still true. So rather than deal with the smoke and mirrors, cut that out and get down to playing.</p><p></p><p>Exactly. Now zoom out on that to encompass all RPGs. It all comes down to describing your character's action, possibly using a randomizer, and having the referee describe the outcome. It doesn't really matter what system you're using (if any), it's all a conversation between the players and the referee and the occasional randomizer.</p><p></p><p>I remember hearing about that before but it slipped my mind. Thanks for the reminder.</p><p></p><p>I started my kid super-young with RPGs. We played with a badly drawn map on a dry erase board, a few minis, and Fate dice. The rules didn't matter. We just played. Instead of it being cops and robbers ("I shot you!" "No you didn't!") the dice resolved any questions. It's some of the best gaming I've ever had. Cheers, laughing, creative problem solving.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8679435, member: 86653"] I think they're better for particular things, but not better in a broad "these are good, everything else is bad" sense. They're a tool in the toolbox. Use what you need, discard the rest. In a weird way, most people in FKR circles are the same way. They tend to be game hounds. Not just collectors but avid players of many systems with many levels of crunch. But, importantly, they don't see the rules or RAW as somehow holy. They have no trouble pulling games apart, hacking them, putting them back together just to see what happens. They're so familiar with the rules of so many games they realize that a whole lot of mechanics are smoke and mirrors. People who like solid mechanics object, but it's still true. So rather than deal with the smoke and mirrors, cut that out and get down to playing. Exactly. Now zoom out on that to encompass all RPGs. It all comes down to describing your character's action, possibly using a randomizer, and having the referee describe the outcome. It doesn't really matter what system you're using (if any), it's all a conversation between the players and the referee and the occasional randomizer. I remember hearing about that before but it slipped my mind. Thanks for the reminder. I started my kid super-young with RPGs. We played with a badly drawn map on a dry erase board, a few minis, and Fate dice. The rules didn't matter. We just played. Instead of it being cops and robbers ("I shot you!" "No you didn't!") the dice resolved any questions. It's some of the best gaming I've ever had. Cheers, laughing, creative problem solving. [/QUOTE]
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