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Rules Lite: How lite is too lite?
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<blockquote data-quote="Yora" data-source="post: 8372339" data-attributes="member: 6670763"><p>Yes, there's a whole thread about this. I found that starting from a 3rd or 5th edition perspective and trying to adjust that game to become more rules light and get more involved exploration is just the wrong way to approach it.</p><p>Starting with OD&D or B/X and adding on those pieces that you feel are missing is much more promising, as you start with a core system tailored to the core concept. Worlds Without Number has developed a very interesting system with that approach. I've seen several people describe it as feeling like B/X with various 3rd, 4th, and 5th edition ideas added to it. It's currently my favorite system.</p></blockquote><p></p>
[QUOTE="Yora, post: 8372339, member: 6670763"] Yes, there's a whole thread about this. I found that starting from a 3rd or 5th edition perspective and trying to adjust that game to become more rules light and get more involved exploration is just the wrong way to approach it. Starting with OD&D or B/X and adding on those pieces that you feel are missing is much more promising, as you start with a core system tailored to the core concept. Worlds Without Number has developed a very interesting system with that approach. I've seen several people describe it as feeling like B/X with various 3rd, 4th, and 5th edition ideas added to it. It's currently my favorite system. [/QUOTE]
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Rules Lite: How lite is too lite?
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