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Rules-Lite, One Volume DnD/FRPG?
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<blockquote data-quote="Mouseferatu" data-source="post: 1542715" data-attributes="member: 1288"><p>I'm also currently working on a D20-lite product, in between my contracted assignments. It sounds like it's similar to what Sigil did in some respects, but it has some substantial differences as well. It'll be a full 20-level game, four races, four primary classes, four "advanced" classes. It has a skill system <em>far</em> simpler than that in the core rules--in fact, some people might not even call it a skill system at all. It has no feats, but some of the feats have snuck back in as class abilities. This isn't meant to be a "better" game than D&D--but I'm <em>very</em> much shooting for a Red Box version of the current rules.</p><p></p><p>It's got some "Expert Option" rules, for increased customization and the like. But played at its simplest, most basic level, it's very much a "roll your stats, choose your equipment, pick your spells if you're a caster, and start playing" game.</p><p></p><p>Monster stat blocks are half the size of those of 3E, and I've actually hit on a system that removes the need for CR, because the HD of a monster really does indicate its power level; across the board, a 4-HD monster is roughly the equal of a 4th-level character.</p><p></p><p>Now I just need to hammer it into sufficient shape to show potential publishers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1542715, member: 1288"] I'm also currently working on a D20-lite product, in between my contracted assignments. It sounds like it's similar to what Sigil did in some respects, but it has some substantial differences as well. It'll be a full 20-level game, four races, four primary classes, four "advanced" classes. It has a skill system [i]far[/i] simpler than that in the core rules--in fact, some people might not even call it a skill system at all. It has no feats, but some of the feats have snuck back in as class abilities. This isn't meant to be a "better" game than D&D--but I'm [i]very[/i] much shooting for a Red Box version of the current rules. It's got some "Expert Option" rules, for increased customization and the like. But played at its simplest, most basic level, it's very much a "roll your stats, choose your equipment, pick your spells if you're a caster, and start playing" game. Monster stat blocks are half the size of those of 3E, and I've actually hit on a system that removes the need for CR, because the HD of a monster really does indicate its power level; across the board, a 4-HD monster is roughly the equal of a 4th-level character. Now I just need to hammer it into sufficient shape to show potential publishers. :) [/QUOTE]
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