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Rules-Lite VS "Crunchy" TTRPG Systems
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<blockquote data-quote="DragonLancer" data-source="post: 9292777" data-attributes="member: 11868"><p>I started in the 80s with red box basic D&D, 1st edition, Call of Cthulhu and moved on into 2nd edition. All of these are what I consider rules light. Character creation is simple. There is no complexity to the game realistically. 2nd sort of went towards crunch with the Complete guides added more and more, but I'd still err on the side of being light. 3rd edition and ultimately Pathfinder changed that. Suddenly there were rules to cover almost everything and my group/s jumped on it, despite us not being heavy into the optimisation (we would have said power gaming at the time). D&D 4 and 5 are no goes for us because they went back to the rules light format which just wasn't for us. At the time I don't think I could have gone back to the likes of 1st or 2nd edition.</p><p></p><p>That being said as I get older I'm finding that I want to find something something lighter than what we have been doing. After Sunday nights Daggerheart playtest, I think my group may have found it. I think that it will come down to individual groups and players as to what they feel is right for them.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 9292777, member: 11868"] I started in the 80s with red box basic D&D, 1st edition, Call of Cthulhu and moved on into 2nd edition. All of these are what I consider rules light. Character creation is simple. There is no complexity to the game realistically. 2nd sort of went towards crunch with the Complete guides added more and more, but I'd still err on the side of being light. 3rd edition and ultimately Pathfinder changed that. Suddenly there were rules to cover almost everything and my group/s jumped on it, despite us not being heavy into the optimisation (we would have said power gaming at the time). D&D 4 and 5 are no goes for us because they went back to the rules light format which just wasn't for us. At the time I don't think I could have gone back to the likes of 1st or 2nd edition. That being said as I get older I'm finding that I want to find something something lighter than what we have been doing. After Sunday nights Daggerheart playtest, I think my group may have found it. I think that it will come down to individual groups and players as to what they feel is right for them. [/QUOTE]
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