Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
Rules Mechanics that should be jettisoned
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bladesinger_Boy" data-source="post: 5077379" data-attributes="member: 87403"><p>I like the idea of domains (or something very similar to it). If we want to be simple and generic to Paladins and Rangers, we could just create a "Paladin" domain and a "Ranger" domain. When Rangers and Paladins hit 4th level and start to get spell casting, they get their reduced rate of progression in a full spellcaster and are forced to take their "Paladin" domain or "Ranger" domain. So, starting at 4th level and every 2 levels thereafter (4th, 6th, 8th, 10th, ...) the class gets +1 level of spell advancement in that full spellcaster class. So, a 9th level Ranger casts like a 3rd level Druid, a 12th level Ranger casts like a 5th lvl Druid.</p><p></p><p>If we wanted to get savvy, we could break up the Ranger and Paladin spells into more specific and thematic domains. Rangers could choose two from the list like: Archery, Two Weapons, Stealth, Awareness, Animal, Foe Sworn. Paladins could pick from domains like: Divine Retribution, Divine Protection, Justice, Equestrian, Healing, Commander.</p><p></p><p>I know some people may not like the "cookie cutter" feel of calling a Ranger a Rogue/Druid or calling a Paladin a Fighter/Cleric, but it is a useful comparison. I have some ideas <a href="http://www.enworld.org/forum/society-3-5-revisionists/271214-spontaneous-prepared-casters-all-casting-flavours.html" target="_blank">here</a> about spellcasting "power sources" and having either spontaneous or prepared versions <a href="http://www.enworld.org/forum/society-3-5-revisionists/271214-spontaneous-prepared-casters-all-casting-flavours.html" target="_blank">http://www.enworld.org/forum/society-3-5-revisionists/271214-spontaneous-prepared-casters-all-casting-flavours.html</a> It displays and better lets us moderate progression in those similar ways. It helps us communicate in the same way for different classes so that there are meaningful, measurable growth rates. We don't want to fall under the illusion that every class is super different and totally unique and think we need to reinvent the wheel with each new class, core/base or Prestige (or Epic). That's actually one of the better qualities of 4th Ed I feel.</p><p></p><p>By extension, if we like the "Multiple Domains" idea for Rangers and Paladins, we could do the same thing for other core or prestige classes. What other classes would we need to create a list of domains for? I've also noted a "C" for Core class and a "P" for prestige class.</p><p>- Paladin, C</p><p>- Ranger, C</p><p>- Assassin, P</p><p>- Blackguard, P</p><p>- Warmage, C</p><p>- Beguiler, C</p><p>- Peaceful Devotee (is that the name?), P</p><p></p><p>Some non-unique indy spell columns, like:</p><p>- Harper Scout, P</p><p>- older Bladesinger, P</p><p>- Devoted Champion (?), P</p><p>- Templar/ Pious Templar (?), P</p><p></p><p>... and Bard. He'll need some work.</p><p></p><p>This is actually another topic, but I think that spell advancement should be scaled back along with the number of attacks (iterative attacks, TWF & Flurry). If we change the rate of spell advancement, it does change things like this. If, say, full spellcasters got a new level of spells every 3 class levels (rather than 2), then converting other classes to 1/2 or some fractional rate of spell advancement is much more playable. I can't find the thread with the table, so I'll just make the table again.</p><p>SPELLCASTER LVL____SPELL LEVEL</p><p>1.........................................0</p><p>1.........................................1</p><p>4.........................................2</p><p>7.........................................3</p><p>10.......................................4</p><p>13.......................................5</p><p>16.......................................6</p><p>19.......................................7</p><p>22.......................................8</p><p>25.......................................9</p><p>x.........................................(X+2)/3</p><p></p><p>Using this spell advancement, Rangers and Paladins would still hit 1st level spells at 4th class level. However, the rest would be quite slowed down. So having any "reduced level" spells are much less of a concern power-wise.</p><p>RANGER/PALADIN LEVEL______SPELL LEVEL____LEVELS SPELL ADV</p><p>4..........................................1.........................1</p><p>10........................................2.........................4</p><p>16........................................3.........................7</p><p>22........................................4.........................10</p><p>28........................................5.........................13</p></blockquote><p></p>
[QUOTE="Bladesinger_Boy, post: 5077379, member: 87403"] I like the idea of domains (or something very similar to it). If we want to be simple and generic to Paladins and Rangers, we could just create a "Paladin" domain and a "Ranger" domain. When Rangers and Paladins hit 4th level and start to get spell casting, they get their reduced rate of progression in a full spellcaster and are forced to take their "Paladin" domain or "Ranger" domain. So, starting at 4th level and every 2 levels thereafter (4th, 6th, 8th, 10th, ...) the class gets +1 level of spell advancement in that full spellcaster class. So, a 9th level Ranger casts like a 3rd level Druid, a 12th level Ranger casts like a 5th lvl Druid. If we wanted to get savvy, we could break up the Ranger and Paladin spells into more specific and thematic domains. Rangers could choose two from the list like: Archery, Two Weapons, Stealth, Awareness, Animal, Foe Sworn. Paladins could pick from domains like: Divine Retribution, Divine Protection, Justice, Equestrian, Healing, Commander. I know some people may not like the "cookie cutter" feel of calling a Ranger a Rogue/Druid or calling a Paladin a Fighter/Cleric, but it is a useful comparison. I have some ideas [URL="http://www.enworld.org/forum/society-3-5-revisionists/271214-spontaneous-prepared-casters-all-casting-flavours.html"]here[/URL] about spellcasting "power sources" and having either spontaneous or prepared versions [URL]http://www.enworld.org/forum/society-3-5-revisionists/271214-spontaneous-prepared-casters-all-casting-flavours.html[/URL] It displays and better lets us moderate progression in those similar ways. It helps us communicate in the same way for different classes so that there are meaningful, measurable growth rates. We don't want to fall under the illusion that every class is super different and totally unique and think we need to reinvent the wheel with each new class, core/base or Prestige (or Epic). That's actually one of the better qualities of 4th Ed I feel. By extension, if we like the "Multiple Domains" idea for Rangers and Paladins, we could do the same thing for other core or prestige classes. What other classes would we need to create a list of domains for? I've also noted a "C" for Core class and a "P" for prestige class. - Paladin, C - Ranger, C - Assassin, P - Blackguard, P - Warmage, C - Beguiler, C - Peaceful Devotee (is that the name?), P Some non-unique indy spell columns, like: - Harper Scout, P - older Bladesinger, P - Devoted Champion (?), P - Templar/ Pious Templar (?), P ... and Bard. He'll need some work. This is actually another topic, but I think that spell advancement should be scaled back along with the number of attacks (iterative attacks, TWF & Flurry). If we change the rate of spell advancement, it does change things like this. If, say, full spellcasters got a new level of spells every 3 class levels (rather than 2), then converting other classes to 1/2 or some fractional rate of spell advancement is much more playable. I can't find the thread with the table, so I'll just make the table again. SPELLCASTER LVL____SPELL LEVEL 1.........................................0 1.........................................1 4.........................................2 7.........................................3 10.......................................4 13.......................................5 16.......................................6 19.......................................7 22.......................................8 25.......................................9 x.........................................(X+2)/3 Using this spell advancement, Rangers and Paladins would still hit 1st level spells at 4th class level. However, the rest would be quite slowed down. So having any "reduced level" spells are much less of a concern power-wise. RANGER/PALADIN LEVEL______SPELL LEVEL____LEVELS SPELL ADV 4..........................................1.........................1 10........................................2.........................4 16........................................3.........................7 22........................................4.........................10 28........................................5.........................13 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
Rules Mechanics that should be jettisoned
Top