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Rules Missing from the Rules Compendium
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5331968" data-attributes="member: 82106"><p>I can see WHY they left out some stuff, yes. Sure BCs are not something that gets used as much as some other stuff, but the implication is that you're just not going to need to look these things up anymore. Familiars are awesome and CERTAINLY something that Essentials players are likely to want pretty soon. Not everyone likes the Beast Master rules but it is still a really cool thing. I mean that is the kind of stuff that stands out to me as great 4e stuff. It works SO MUCH better than the equivalents in older editions.</p><p></p><p>I dunno. It still bugs me. I can't shake the feeling from the tone of the things Mike has said lately and what is and isn't in RC that anything pre-essentials is getting the short end of the stick from now on. I mean it is great and all that Mike has some kind of love affair with 1e but some of us DON'T, we played it for 12 years, we LIKE the direction 4e went in.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5331968, member: 82106"] I can see WHY they left out some stuff, yes. Sure BCs are not something that gets used as much as some other stuff, but the implication is that you're just not going to need to look these things up anymore. Familiars are awesome and CERTAINLY something that Essentials players are likely to want pretty soon. Not everyone likes the Beast Master rules but it is still a really cool thing. I mean that is the kind of stuff that stands out to me as great 4e stuff. It works SO MUCH better than the equivalents in older editions. I dunno. It still bugs me. I can't shake the feeling from the tone of the things Mike has said lately and what is and isn't in RC that anything pre-essentials is getting the short end of the stick from now on. I mean it is great and all that Mike has some kind of love affair with 1e but some of us DON'T, we played it for 12 years, we LIKE the direction 4e went in. [/QUOTE]
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