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General Tabletop Discussion
*Dungeons & Dragons
Rules modules for 5E?
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<blockquote data-quote="Firebeetle" data-source="post: 6699418" data-attributes="member: 34506"><p>I remember, early in the development for 5E, that there was discussion of possible "rules modules" for 5E. That 5E would serve as a template upon which different rules modules could be applied so you could play the game however you wanted. Examples given included true names, a system in which everything had a true name that was the key to magic. Another was rules for creating 4E style miniatures heavy play. Or one that would allow interesting cross multiclassing, so you could play a thief that stole a spellbook or some other interesting backstory. </p><p></p><p>What happened to all that?</p><p></p><p>There will be a hundred responses like "they have miniature rules" or "Monte Cook has true name rules for 3.5 and therefore Pathfinder, you could . . ." I'm really just interested in if there are any plans for rules modules from Wizards?</p></blockquote><p></p>
[QUOTE="Firebeetle, post: 6699418, member: 34506"] I remember, early in the development for 5E, that there was discussion of possible "rules modules" for 5E. That 5E would serve as a template upon which different rules modules could be applied so you could play the game however you wanted. Examples given included true names, a system in which everything had a true name that was the key to magic. Another was rules for creating 4E style miniatures heavy play. Or one that would allow interesting cross multiclassing, so you could play a thief that stole a spellbook or some other interesting backstory. What happened to all that? There will be a hundred responses like "they have miniature rules" or "Monte Cook has true name rules for 3.5 and therefore Pathfinder, you could . . ." I'm really just interested in if there are any plans for rules modules from Wizards? [/QUOTE]
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Rules modules for 5E?
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