Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules not covered by the rules - bull rush
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BeauNiddle" data-source="post: 1221689" data-attributes="member: 836"><p>After having read the whole topic I'd say your being overly complex in your problems, especially wondering about physics all the time, D&D is really bad at replicating real effects.</p><p></p><p>Question 1 - A pushing B back into C</p><p></p><p>If A stops before moving into C's square then B falls prone in C's square.</p><p></p><p>If A continues moving then treat it as an overrun on C by the A/B gestalt. If C gets out the way A carries on moving (A and B suffer AoO from C). If C doesn't get out of the way I'd say standard overrun resolution with both A and B falling flat if A fails the trip attempt [personally I wouldn't allow any feats to be applied by A as he's somewhat busy at this point]. If C collapses A and B can carry on.</p><p></p><p>C has the option of avoiding even if he's unaware - you get reflex saves whilst flat footed so I see no problem with avoiding an overrun just for simplicity sake.</p><p></p><p>Question 2 - large creature / formation bull rushing</p><p></p><p>If A tries to bullrush both B's I'd let both B's add there results together (pushing two people is VERY difficult). If I was in a nice mood with regards to A I might just let the B's add their strength (and multi leg bonuses) to a single dice roll vs A's single dice roll.</p><p></p><p>If A wanted to bullrush only one B I'd let them have an overrun attempt on the other to get him out the way.</p><p></p><p>[if A is a formation rather than a large creature I'd do the same option for both sides but I would prefer individual A's to bull rush individual B's]</p><p></p><p>With regards to poles I would not allow it with a single pole you'd need a complex framework to spread the forces, allow control, etc. If the player managed to get such I'd rule the same as above.</p><p></p><p>Question 3</p><p></p><p>If A pushes B all the way to the wall then B ends up prone at A's feet. If A stops 5' away from the wall B is left standing.</p><p></p><p>The speeds involved wont cause any damage, mild disorientation at best.</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 1221689, member: 836"] After having read the whole topic I'd say your being overly complex in your problems, especially wondering about physics all the time, D&D is really bad at replicating real effects. Question 1 - A pushing B back into C If A stops before moving into C's square then B falls prone in C's square. If A continues moving then treat it as an overrun on C by the A/B gestalt. If C gets out the way A carries on moving (A and B suffer AoO from C). If C doesn't get out of the way I'd say standard overrun resolution with both A and B falling flat if A fails the trip attempt [personally I wouldn't allow any feats to be applied by A as he's somewhat busy at this point]. If C collapses A and B can carry on. C has the option of avoiding even if he's unaware - you get reflex saves whilst flat footed so I see no problem with avoiding an overrun just for simplicity sake. Question 2 - large creature / formation bull rushing If A tries to bullrush both B's I'd let both B's add there results together (pushing two people is VERY difficult). If I was in a nice mood with regards to A I might just let the B's add their strength (and multi leg bonuses) to a single dice roll vs A's single dice roll. If A wanted to bullrush only one B I'd let them have an overrun attempt on the other to get him out the way. [if A is a formation rather than a large creature I'd do the same option for both sides but I would prefer individual A's to bull rush individual B's] With regards to poles I would not allow it with a single pole you'd need a complex framework to spread the forces, allow control, etc. If the player managed to get such I'd rule the same as above. Question 3 If A pushes B all the way to the wall then B ends up prone at A's feet. If A stops 5' away from the wall B is left standing. The speeds involved wont cause any damage, mild disorientation at best. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules not covered by the rules - bull rush
Top