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Rules of dungeon crawling - player's perspective
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<blockquote data-quote="Telperion" data-source="post: 1463659" data-attributes="member: 15711"><p>-1 player makes a map that is visible to everyone.</p><p>-1 player takes care of loot inventory until the party is done with the dungeon (one way or another) and is resting at a local inn/tavern. </p><p>-1 player helps the DM with Initiative.</p><p>-1 player acts as a leader in any (and all) combat situation. There is no time to be democratic and vote on things as they come up.</p><p>-1 player at a time. Everyone loses in a shouting match to draw the attention of the DM.</p><p></p><p>-All players use those resources available to them equally, so that the party has an efficiency rating of 110% or better.</p><p>-No one is left behind. Not even if they are dead.</p><p>-Practise basic combat maneuvers. This is something that your average adventurer seldomly thinks about, but time and again close-combat tactics are the one thing that separate the character party from death.</p></blockquote><p></p>
[QUOTE="Telperion, post: 1463659, member: 15711"] -1 player makes a map that is visible to everyone. -1 player takes care of loot inventory until the party is done with the dungeon (one way or another) and is resting at a local inn/tavern. -1 player helps the DM with Initiative. -1 player acts as a leader in any (and all) combat situation. There is no time to be democratic and vote on things as they come up. -1 player at a time. Everyone loses in a shouting match to draw the attention of the DM. -All players use those resources available to them equally, so that the party has an efficiency rating of 110% or better. -No one is left behind. Not even if they are dead. -Practise basic combat maneuvers. This is something that your average adventurer seldomly thinks about, but time and again close-combat tactics are the one thing that separate the character party from death. [/QUOTE]
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