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Rules of dungeon crawling - player's perspective
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1464390" data-attributes="member: 16936"><p>In addition to the usual rules (start on the first level, clear out everything, <em>then</em> go down), there's one important rule our group lives by, and I haven't seen anyone else mention it yet:</p><p></p><p>THINK SHORT-TERM.</p><p></p><p>If you have one-shot or charged items, <em>use them</em>. If you didn't absolutely need it to win, then it probably just bought you an easier victory than you would've had otherwise...and if it turns out that you did need it, then you've won and everything's fine.</p><p></p><p>There's nothing sadder than realizing that the bad guys just got themselves a free pack full of cool stuff that you could've used against them instead. For the love of god, if there's a chance you could die (and there's always a chance you could die), make sure that you leave the guys who killed you nothing but a bunch of empty bottles and a couple of ordinary sticks.</p><p></p><p>--</p><p>thinking long-term always ended in a tpk</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1464390, member: 16936"] In addition to the usual rules (start on the first level, clear out everything, [i]then[/i] go down), there's one important rule our group lives by, and I haven't seen anyone else mention it yet: THINK SHORT-TERM. If you have one-shot or charged items, [i]use them[/i]. If you didn't absolutely need it to win, then it probably just bought you an easier victory than you would've had otherwise...and if it turns out that you did need it, then you've won and everything's fine. There's nothing sadder than realizing that the bad guys just got themselves a free pack full of cool stuff that you could've used against them instead. For the love of god, if there's a chance you could die (and there's always a chance you could die), make sure that you leave the guys who killed you nothing but a bunch of empty bottles and a couple of ordinary sticks. -- thinking long-term always ended in a tpk ryan [/QUOTE]
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