Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules of the Game: Sneak Attacks part 3
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="two" data-source="post: 1406388" data-attributes="member: 9002"><p><strong>Can't have it both ways</strong></p><p></p><p></p><p></p><p>The rules don't assume anything; you are assuming something. You are saying the rules state "you are always trying to attack any foe who might come within reach; that is why you threaten an area". Which is bunk. </p><p></p><p>You threaten an area you can make a melee attack into. Done. More than that is opinion.</p><p></p><p>You can threaten an area and do lots of stuff instead of attacking a foe, for example, loading up a heavy crossbow or taking a scroll out of a backpack and reading it. Unless you posit these can be done while at the same time dancing around poking at everyone you threaten (8 or more squares)? That's a lot of hopping. Hope the scroll ain't dropped.</p><p></p><p>This sort of thing is simply not in the rules. </p><p></p><p>A rogue that is "bluffing" being paralyzed (standing still, perhaps acting like he was "held personed") still threatens, despite not trying to attack foes that come into reach. Indeed, still threatens when absolutely still. Imagine an Eskimo over a seal hole. Does the eskimo "threaten" the hole? Yup. He is busy doing a "dance of death" with seals that come up? Probably not; it's much more effective to remain absolutely still and then BOOM strike.</p><p></p><p>A wizard with a dagger in one hand, casting a summon monster III (full round casting time) still threatens with the dagger, despite not attacking any ememies in range (and possibly losing the ongoing spell). The Wizard could CHOOSE to make an AOO and lose the spell, but is not required to do so.</p><p></p><p>Neither of these quite valid possibilities involve "looking and probing" for the enemy, in your words.</p><p></p><p>Listen, if D&D is abstract, as you say, (and it is) it needs to encompass all the possibilities supported by the rule; your conception of "threatening" as actively "probing, looking," whatever actually is quite limiting. D&D as stated supports a broader category of interpretations. The include "probing looking" etc. but also the PC that simply stand there waiting for an opening.</p></blockquote><p></p>
[QUOTE="two, post: 1406388, member: 9002"] [b]Can't have it both ways[/b] The rules don't assume anything; you are assuming something. You are saying the rules state "you are always trying to attack any foe who might come within reach; that is why you threaten an area". Which is bunk. You threaten an area you can make a melee attack into. Done. More than that is opinion. You can threaten an area and do lots of stuff instead of attacking a foe, for example, loading up a heavy crossbow or taking a scroll out of a backpack and reading it. Unless you posit these can be done while at the same time dancing around poking at everyone you threaten (8 or more squares)? That's a lot of hopping. Hope the scroll ain't dropped. This sort of thing is simply not in the rules. A rogue that is "bluffing" being paralyzed (standing still, perhaps acting like he was "held personed") still threatens, despite not trying to attack foes that come into reach. Indeed, still threatens when absolutely still. Imagine an Eskimo over a seal hole. Does the eskimo "threaten" the hole? Yup. He is busy doing a "dance of death" with seals that come up? Probably not; it's much more effective to remain absolutely still and then BOOM strike. A wizard with a dagger in one hand, casting a summon monster III (full round casting time) still threatens with the dagger, despite not attacking any ememies in range (and possibly losing the ongoing spell). The Wizard could CHOOSE to make an AOO and lose the spell, but is not required to do so. Neither of these quite valid possibilities involve "looking and probing" for the enemy, in your words. Listen, if D&D is abstract, as you say, (and it is) it needs to encompass all the possibilities supported by the rule; your conception of "threatening" as actively "probing, looking," whatever actually is quite limiting. D&D as stated supports a broader category of interpretations. The include "probing looking" etc. but also the PC that simply stand there waiting for an opening. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules of the Game: Sneak Attacks part 3
Top