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Rules on Character creation(Item buying)
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<blockquote data-quote="Hawken" data-source="post: 5061115" data-attributes="member: 23619"><p>Why would only nobles get horses? What about woodsmen? Bandits? Farmers? Merchants? What would stop every one of your players from being nobles? Why wouldn't someone want to come in as a noble instead of a peasant? And how are you going to make it equitable if you're going to force some players to be peasants while others are nobles or merchants or thieves?</p><p></p><p>Tools for craft skills? What about other skills? Heal? Character's don't get a Healer's Kit? How are they going to make Heal checks then? What about perform? Are you going to give them drums, a flute, or a book to orate from? Appraise--are you going to give them a jeweler's monacle? A compass and bear trap for someone with Survival? And what if someone doesn't take a skill that requires tools? How are you going to make it equitable compared to characters that have some or many skills that require tools?</p><p></p><p>Why only two weapons and a knife? What's the justification for this and what is to stop a character from getting the weapons they want or need by the time the game starts, especially if they are coming in at higher than 1st level? </p><p></p><p>And if you start off with a house and "stuff", what exactly kind of 'stuff' is the stuff you get? Is one person's stuff going to be equal to another's? What about houses? If characters are peasants, their house is going to be a one room shack. But then that noble character is going to have an estate or castle. Why exactly would those peasants adventure with the noble when they could instead just kill him and move into his house? They wouldn't need to go adventuring. </p><p></p><p>And the last part about picking the one or two 'heirlooms' that characters get, well, no player likes that. "Hey, I've got a +5 vorpal sword. What do you have?" "Me? Oh, I just have an heirloom. Belonged to my grandma...."</p><p></p><p>I'd serious reconsider your rules for equiping your players. What you're doing doesn't sound creative, interesting or even remotely fun. Players want to create their characters and that creative process includes outfitting them.</p></blockquote><p></p>
[QUOTE="Hawken, post: 5061115, member: 23619"] Why would only nobles get horses? What about woodsmen? Bandits? Farmers? Merchants? What would stop every one of your players from being nobles? Why wouldn't someone want to come in as a noble instead of a peasant? And how are you going to make it equitable if you're going to force some players to be peasants while others are nobles or merchants or thieves? Tools for craft skills? What about other skills? Heal? Character's don't get a Healer's Kit? How are they going to make Heal checks then? What about perform? Are you going to give them drums, a flute, or a book to orate from? Appraise--are you going to give them a jeweler's monacle? A compass and bear trap for someone with Survival? And what if someone doesn't take a skill that requires tools? How are you going to make it equitable compared to characters that have some or many skills that require tools? Why only two weapons and a knife? What's the justification for this and what is to stop a character from getting the weapons they want or need by the time the game starts, especially if they are coming in at higher than 1st level? And if you start off with a house and "stuff", what exactly kind of 'stuff' is the stuff you get? Is one person's stuff going to be equal to another's? What about houses? If characters are peasants, their house is going to be a one room shack. But then that noble character is going to have an estate or castle. Why exactly would those peasants adventure with the noble when they could instead just kill him and move into his house? They wouldn't need to go adventuring. And the last part about picking the one or two 'heirlooms' that characters get, well, no player likes that. "Hey, I've got a +5 vorpal sword. What do you have?" "Me? Oh, I just have an heirloom. Belonged to my grandma...." I'd serious reconsider your rules for equiping your players. What you're doing doesn't sound creative, interesting or even remotely fun. Players want to create their characters and that creative process includes outfitting them. [/QUOTE]
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