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<blockquote data-quote="garrowolf" data-source="post: 5065599" data-attributes="member: 31900"><p>Umm I did answer all of your points, nearly paragraph by paragraph. </p><p></p><p>The hobbits didn't go adventuring. Gandalf recruited them to do something that they would never do on their own. They hated the idea of leaving the shire. Besides Biblo was wealthy by that point. He wasn't a peasant who's family would starve if he left. </p><p></p><p>Eragorn got pulled into it because he found a dragon's egg. Not for any actual adventuring on his own. His family was killed and he was on the run for a while. </p><p></p><p>I'm not saying that you can't get a peasant involved in an adventure. I'm saying that they will not go adventuring on their own most of the time. That is the kind of thing that a person of some luxury would do. </p><p></p><p>I'm still not understanding why anyone would care if the craftsman or healer would have some tools! If they don't then they can't do their jobs. So why would anyone pitch a fit over one person getting some tools and someone else not? Can you give me an example of someone in your group pitching a fit over this? Maybe that would help. I'm pretty sure I made it clear that I'm not talking about giving one person a bunch of magic items and another person a candle.</p><p></p><p>I don't know - maybe your games are more about gathering stuff then my games. People tend to loose everything and barely survive sometimes in my games. They go back to nothing and start over occationally. People around them die, sometimes their favorite NPCs. PCs die relatively often in my games. But when they make it through - they are extremely proud of themselves! They know I didn't pamper them or try and make sure things were fair. A high level character can die from a knife wound from a low level character. My games tend to be lethal as hell but it makes my players work for their victories. They don't get into fights lightly but they still enjoy them when they do. </p><p></p><p>I'm not saying I'm a perfect GM but my players and I enjoy ourselves so thats what counts for me.</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5065599, member: 31900"] Umm I did answer all of your points, nearly paragraph by paragraph. The hobbits didn't go adventuring. Gandalf recruited them to do something that they would never do on their own. They hated the idea of leaving the shire. Besides Biblo was wealthy by that point. He wasn't a peasant who's family would starve if he left. Eragorn got pulled into it because he found a dragon's egg. Not for any actual adventuring on his own. His family was killed and he was on the run for a while. I'm not saying that you can't get a peasant involved in an adventure. I'm saying that they will not go adventuring on their own most of the time. That is the kind of thing that a person of some luxury would do. I'm still not understanding why anyone would care if the craftsman or healer would have some tools! If they don't then they can't do their jobs. So why would anyone pitch a fit over one person getting some tools and someone else not? Can you give me an example of someone in your group pitching a fit over this? Maybe that would help. I'm pretty sure I made it clear that I'm not talking about giving one person a bunch of magic items and another person a candle. I don't know - maybe your games are more about gathering stuff then my games. People tend to loose everything and barely survive sometimes in my games. They go back to nothing and start over occationally. People around them die, sometimes their favorite NPCs. PCs die relatively often in my games. But when they make it through - they are extremely proud of themselves! They know I didn't pamper them or try and make sure things were fair. A high level character can die from a knife wound from a low level character. My games tend to be lethal as hell but it makes my players work for their victories. They don't get into fights lightly but they still enjoy them when they do. I'm not saying I'm a perfect GM but my players and I enjoy ourselves so thats what counts for me. [/QUOTE]
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