Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules on Sleep Deprevation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kyramus" data-source="post: 562642" data-attributes="member: 7072"><p>I like the KISS principle. Keep it simple stupid. (not a derogatory remark but what kiss usually stand for).</p><p></p><p></p><p>I'd say for each day that they do not get their full 8 hours of sleep (4 hours for elf meditating), give them a -1 penalty to all rolls. This will show the fatigue, the heaviness of the weapon, the not so superior dex, etc.</p><p>If they have a -4 or higher, anytime they do something strenous, they need to do either a will check or a concentration check. IE fighting, climbing steep mountains, climbing a tree, casting a spell, etc.</p><p></p><p>Things to break Elven Reverie?</p><p>That really depends on how you play youre elves. The SRD doesn't mention that elves don't sleep, just that they are IMMUNE to MAGICAL sleep.</p><p>So they go to sleep as normal unless for some off chance that they have the meditation feat. </p><p></p><p>Then all you need to do is wake the elf up somehow before 4 hours are up, preferably every 2 hours.</p><p></p><p>In the case that you do play with reverie. Have it somewhere in the background story that the elf was captured awhile back and was freed. During the capture he /she was knocked out. unbeknownst to the character, he/she was grafted with a poison bone. You could have this particular bone hurt and have problems with his sleep. or have the poison do it, giving him join paints, cramps, throwing up, etc. hehe purely for effect for now, later you could consider placing a bigger penalty on constitution due to the poison being in the body too long.</p><p></p><p>Heck a random encounter every 2 hours that spooks that party would do it.</p><p>Passing skeletons that don't pay heed to the party but wakes them up with the noise they do (makes pc's paranoid)</p><p>Ghouls feasting on a body, slobbering adn growling over meat. (again not against the pcs but noisy)</p><p></p><p>The howling of wolves.</p><p>The heavy steps of a bear.</p><p>The sudden silence.</p><p>The hissing of a snake somewhere nearby.</p><p></p><p>In the city,</p><p>1) cats fighting</p><p>2) prostitues arguing about who's next to be chosen</p><p>3) thugs fighting it out</p><p>4) fire</p><p>5) mistaken room</p><p>6) mistaken person</p><p>7) framed</p><p>8) framed for murder- wait for deep sleep, someone steals their weapon and returns with it bloody, then let the town guards make the rukus</p></blockquote><p></p>
[QUOTE="Kyramus, post: 562642, member: 7072"] I like the KISS principle. Keep it simple stupid. (not a derogatory remark but what kiss usually stand for). I'd say for each day that they do not get their full 8 hours of sleep (4 hours for elf meditating), give them a -1 penalty to all rolls. This will show the fatigue, the heaviness of the weapon, the not so superior dex, etc. If they have a -4 or higher, anytime they do something strenous, they need to do either a will check or a concentration check. IE fighting, climbing steep mountains, climbing a tree, casting a spell, etc. Things to break Elven Reverie? That really depends on how you play youre elves. The SRD doesn't mention that elves don't sleep, just that they are IMMUNE to MAGICAL sleep. So they go to sleep as normal unless for some off chance that they have the meditation feat. Then all you need to do is wake the elf up somehow before 4 hours are up, preferably every 2 hours. In the case that you do play with reverie. Have it somewhere in the background story that the elf was captured awhile back and was freed. During the capture he /she was knocked out. unbeknownst to the character, he/she was grafted with a poison bone. You could have this particular bone hurt and have problems with his sleep. or have the poison do it, giving him join paints, cramps, throwing up, etc. hehe purely for effect for now, later you could consider placing a bigger penalty on constitution due to the poison being in the body too long. Heck a random encounter every 2 hours that spooks that party would do it. Passing skeletons that don't pay heed to the party but wakes them up with the noise they do (makes pc's paranoid) Ghouls feasting on a body, slobbering adn growling over meat. (again not against the pcs but noisy) The howling of wolves. The heavy steps of a bear. The sudden silence. The hissing of a snake somewhere nearby. In the city, 1) cats fighting 2) prostitues arguing about who's next to be chosen 3) thugs fighting it out 4) fire 5) mistaken room 6) mistaken person 7) framed 8) framed for murder- wait for deep sleep, someone steals their weapon and returns with it bloody, then let the town guards make the rukus [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules on Sleep Deprevation
Top