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<blockquote data-quote="Vicar In A Tutu" data-source="post: 4826350" data-attributes="member: 26968"><p>I had lots of fun playing 3E, I still play (and DM) it from time to time, even though our group has mostly switched to 4E. One thing I've noticed, is that the burden of handling large amounts of rules has - to a certain degree - moved from the DM to the players. This is because while 4E monsters are much easier to run than many monsters in 3E (especially outsiders with lots of spell-like abilities), 4E characters have become slightly more difficult to run than some of their counterparts in 3E (barring spellcasters), because in 4E all characters have powers. At 16th level, in the middle of the paragon tier, a 4E player character has:</p><p></p><p>* Race features.</p><p>* Class features.</p><p>* 14 different powers.</p><p>* 10 feats.</p><p>* Paragon path features.</p><p>* Loads of magical items, several with daily powers.</p><p>* Some characters might also have quite a few rituals. </p><p></p><p>At epic tier, this becomes completely insane, IMO. Now this might not be much compared to a 3E spellcaster (just consider the cleric which could choose between a vaste amount of spells), but the thing about 4E is that now <em>every</em> class can be draining to run at paragon and epic tier, unless the player is good at remembering (and juggling) all those different rules. I have played 4E sessions in which there was hardly a battle, and after those sessions i have not felt "tired" in the same way as when we played a few battles. </p><p></p><p>As much as I enjoy the game, my main issue with 4E (besides the long duration of combats and a nagging feeling that the magic items are rather bland) is the amount of stuff that players have to remember. New players, especially people new to RPGs in general, might feel very intimidated when they open the PHB and run into page after page of powers.</p><p></p><p>Do you agree / disagree?</p></blockquote><p></p>
[QUOTE="Vicar In A Tutu, post: 4826350, member: 26968"] I had lots of fun playing 3E, I still play (and DM) it from time to time, even though our group has mostly switched to 4E. One thing I've noticed, is that the burden of handling large amounts of rules has - to a certain degree - moved from the DM to the players. This is because while 4E monsters are much easier to run than many monsters in 3E (especially outsiders with lots of spell-like abilities), 4E characters have become slightly more difficult to run than some of their counterparts in 3E (barring spellcasters), because in 4E all characters have powers. At 16th level, in the middle of the paragon tier, a 4E player character has: * Race features. * Class features. * 14 different powers. * 10 feats. * Paragon path features. * Loads of magical items, several with daily powers. * Some characters might also have quite a few rituals. At epic tier, this becomes completely insane, IMO. Now this might not be much compared to a 3E spellcaster (just consider the cleric which could choose between a vaste amount of spells), but the thing about 4E is that now [I]every[/I] class can be draining to run at paragon and epic tier, unless the player is good at remembering (and juggling) all those different rules. I have played 4E sessions in which there was hardly a battle, and after those sessions i have not felt "tired" in the same way as when we played a few battles. As much as I enjoy the game, my main issue with 4E (besides the long duration of combats and a nagging feeling that the magic items are rather bland) is the amount of stuff that players have to remember. New players, especially people new to RPGs in general, might feel very intimidated when they open the PHB and run into page after page of powers. Do you agree / disagree? [/QUOTE]
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