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<blockquote data-quote="Cadfan" data-source="post: 4826435" data-attributes="member: 40961"><p>I've been running 4e with a bunch of new players (new to rpgs, not just 4e). We haven't had significant difficulty remembering abilities.</p><p> </p><p>I've done three things to make sure this has worked out.</p><p> </p><p>1. We started at level 1. I can't emphasize this enough. If you start at level 1 and level at the recommended rate, you will see a major reduction in problems. A level 1 character has generally six powers: two at wills, one encounter, one daily, and one power from their race. They usually also have one major class feature. This is manageable, and these powers and features remain present until at least level 13, the first time you'll definitely want to trade something out. If you've leveled at the recommended rate, that's 130 encounters or so. During this time you WILL learn.</p><p> </p><p>2. I keep items with powers rare.</p><p> </p><p>3. I write out the math on their character sheets and use cards for abilities with the math already done on them.</p><p> </p><p>Now we're only at level 5, so who knows how well this will work out over time. But by the point where my players hit paragon tier, they'll have been playing D&D for a full year or so. So I figure they'll catch up in time.</p><p> </p><p>I'd never, ever start a low experience player at a higher level if I could avoid it.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4826435, member: 40961"] I've been running 4e with a bunch of new players (new to rpgs, not just 4e). We haven't had significant difficulty remembering abilities. I've done three things to make sure this has worked out. 1. We started at level 1. I can't emphasize this enough. If you start at level 1 and level at the recommended rate, you will see a major reduction in problems. A level 1 character has generally six powers: two at wills, one encounter, one daily, and one power from their race. They usually also have one major class feature. This is manageable, and these powers and features remain present until at least level 13, the first time you'll definitely want to trade something out. If you've leveled at the recommended rate, that's 130 encounters or so. During this time you WILL learn. 2. I keep items with powers rare. 3. I write out the math on their character sheets and use cards for abilities with the math already done on them. Now we're only at level 5, so who knows how well this will work out over time. But by the point where my players hit paragon tier, they'll have been playing D&D for a full year or so. So I figure they'll catch up in time. I'd never, ever start a low experience player at a higher level if I could avoid it. [/QUOTE]
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