Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Rules overload for players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Firos" data-source="post: 4826495" data-attributes="member: 68533"><p>I agree. The increased number of viable options for every character, as well as the increased number of actions per turn, make 4e characters slightly more difficult to run than a comparable 3e character, excepting 3e spellcasters.</p><p> </p><p>How this plays out in my game (and I'm a player!) is the kind of indecision paralysis that can result when there are many options and few clearly superior or inferior choices.</p><p> </p><p>Making some of the amendments that people have suggested helps. So too does limiting people's time per turn; some people like to ponder, when really it is almost always more fun to move combat along as quickly as possible. Limiting time to, say, a minute per turn really hasn't hurt anyone in our group in terms of decision making; we are not making bad decisions or forgetting details when before we made good decisions because we had all the time in the world.</p><p> </p><p>I find terrain really complicates this. If there are a number of choices to be made about terrain, there is a cost in complexity and choice.</p><p> </p><p>Given all this, however, I think the extra complexity is worth it. The consequence of 4e's options is that players may have to learn the game better and make quick decisions. There are no really simple character options in the game.</p><p> </p><p>That is preferable, though, to characters that are simple to play but cannot play at the same levels as other character types, as is the case in 3e. Of all the simple character types in 3e, only a small handful are even effective at doing what they do in a 3e game beyond low levels. It might be nice to have a 4e character that is simple to play, but even the effective simple 3e characters were such that players generally had a particular action set in mind to be most effective; the same is possible for a 4e character, so you can plan in advance.</p></blockquote><p></p>
[QUOTE="Firos, post: 4826495, member: 68533"] I agree. The increased number of viable options for every character, as well as the increased number of actions per turn, make 4e characters slightly more difficult to run than a comparable 3e character, excepting 3e spellcasters. How this plays out in my game (and I'm a player!) is the kind of indecision paralysis that can result when there are many options and few clearly superior or inferior choices. Making some of the amendments that people have suggested helps. So too does limiting people's time per turn; some people like to ponder, when really it is almost always more fun to move combat along as quickly as possible. Limiting time to, say, a minute per turn really hasn't hurt anyone in our group in terms of decision making; we are not making bad decisions or forgetting details when before we made good decisions because we had all the time in the world. I find terrain really complicates this. If there are a number of choices to be made about terrain, there is a cost in complexity and choice. Given all this, however, I think the extra complexity is worth it. The consequence of 4e's options is that players may have to learn the game better and make quick decisions. There are no really simple character options in the game. That is preferable, though, to characters that are simple to play but cannot play at the same levels as other character types, as is the case in 3e. Of all the simple character types in 3e, only a small handful are even effective at doing what they do in a 3e game beyond low levels. It might be nice to have a 4e character that is simple to play, but even the effective simple 3e characters were such that players generally had a particular action set in mind to be most effective; the same is possible for a 4e character, so you can plan in advance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rules overload for players
Top