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<blockquote data-quote="Abraxas" data-source="post: 4826571" data-attributes="member: 1266"><p>I agree with the OP, more or less.</p><p></p><p>We've played from 1st to 12th in the last year. Some of the players are always on the ball, ready to go and know what their powers do. Others don't. This wasn't a problem in the first 7 or so levels, but with retraining, more powers, and more powers that provide conditions or key off other powers our combats have been slowing down steadily.</p><p></p><p>We must also be an odd group - there isn't a session that goes by where we don't have to stop and check out a rule because of the interaction between the player's powers and the monster's plus the multiple conditions every round. It also doesn't help that the DM runs games at the local FLGS and is up to date on all WoTC FAQs & errata, while our players - with the exception of myself - aren't. So often there are different expectations.</p></blockquote><p></p>
[QUOTE="Abraxas, post: 4826571, member: 1266"] I agree with the OP, more or less. We've played from 1st to 12th in the last year. Some of the players are always on the ball, ready to go and know what their powers do. Others don't. This wasn't a problem in the first 7 or so levels, but with retraining, more powers, and more powers that provide conditions or key off other powers our combats have been slowing down steadily. We must also be an odd group - there isn't a session that goes by where we don't have to stop and check out a rule because of the interaction between the player's powers and the monster's plus the multiple conditions every round. It also doesn't help that the DM runs games at the local FLGS and is up to date on all WoTC FAQs & errata, while our players - with the exception of myself - aren't. So often there are different expectations. [/QUOTE]
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