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<blockquote data-quote="AuraSeer" data-source="post: 483302" data-attributes="member: 1331"><p>The rules on seeing are on <a href="http://www.opengamingfoundation.org/srd/srdcarryingmovingseeing.html" target="_blank">this SRD page</a>, near the bottom. In short, darkness does not impose a specific limit on sight distance. It just makes Spot checks harder.</p><p></p><p>A cloudy night effectively counts as Total Darkness, which makes Spot checks impossible. If there's any light at all, characters can still see as far as the terrain allows, but it becomes harder to spot things. Under moonlight, all Spot checks have their DC increased by 5; with only starlight, an additional 5.</p><p></p><p>Note that the modifier doesn't apply to lit areas. Regardless of the prevailing light, enemies near their campfire are well lit and can be spotted normally. The PCs, standing outside the light, remain harder to see; the darkness works to their advantage. (It sounds like you made the correct ruling here.)</p><p></p><p>If any actual fighting goes on in a dark area, targets gain the benefit of Concealment. The different levels are specified in the <a href="http://www.opengamingfoundation.org/srd/srdcombatmodifiers.html" target="_blank">Combat modifiers</a> section.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 483302, member: 1331"] The rules on seeing are on [url=http://www.opengamingfoundation.org/srd/srdcarryingmovingseeing.html]this SRD page[/url], near the bottom. In short, darkness does not impose a specific limit on sight distance. It just makes Spot checks harder. A cloudy night effectively counts as Total Darkness, which makes Spot checks impossible. If there's any light at all, characters can still see as far as the terrain allows, but it becomes harder to spot things. Under moonlight, all Spot checks have their DC increased by 5; with only starlight, an additional 5. Note that the modifier doesn't apply to lit areas. Regardless of the prevailing light, enemies near their campfire are well lit and can be spotted normally. The PCs, standing outside the light, remain harder to see; the darkness works to their advantage. (It sounds like you made the correct ruling here.) If any actual fighting goes on in a dark area, targets gain the benefit of Concealment. The different levels are specified in the [url=http://www.opengamingfoundation.org/srd/srdcombatmodifiers.html]Combat modifiers[/url] section. [/QUOTE]
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