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General Tabletop Discussion
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Rules Question - Give your opinion
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<blockquote data-quote="BobTheNob" data-source="post: 5586776" data-attributes="member: 82425"><p>I have no idea whether that response was good or bad <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Another thing to consider is, contrary to a prior post, is creatures having specific immunities, especially solo fights.</p><p></p><p>Solo fights, especially at epic, tend to have be defined by control. When every player can daze/slide/knock prone (e.t.c. e.t.c.) and they are 5 v 1 vs the solo, it tends to become trivial because the solo gets pounded with control capability after control capability.</p><p></p><p>If you were to build into a solo monster something along the lines of...</p><p></p><p>"Stability : Whenever this creature is hit with an affect that would knock it prone, roll a d20. On a 14 or greater, it is not knocked prone"</p><p>(p.s. this is just the prone example, you can extend it to other things like Dazes and stun...or even crits!)</p><p></p><p>It doesnt set a system wide blanket rule which would nerf you characters that like to knock things prone, but allows that the solo has protection against particular control effects, stopping the encounter from being an utter steam roll.</p><p></p><p>I wouldnt do it often, but once in a while its nice to take players out of their comfort zone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5586776, member: 82425"] I have no idea whether that response was good or bad :) Another thing to consider is, contrary to a prior post, is creatures having specific immunities, especially solo fights. Solo fights, especially at epic, tend to have be defined by control. When every player can daze/slide/knock prone (e.t.c. e.t.c.) and they are 5 v 1 vs the solo, it tends to become trivial because the solo gets pounded with control capability after control capability. If you were to build into a solo monster something along the lines of... "Stability : Whenever this creature is hit with an affect that would knock it prone, roll a d20. On a 14 or greater, it is not knocked prone" (p.s. this is just the prone example, you can extend it to other things like Dazes and stun...or even crits!) It doesnt set a system wide blanket rule which would nerf you characters that like to knock things prone, but allows that the solo has protection against particular control effects, stopping the encounter from being an utter steam roll. I wouldnt do it often, but once in a while its nice to take players out of their comfort zone ;) [/QUOTE]
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