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Rules Question - Give your opinion
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<blockquote data-quote="Unwise" data-source="post: 5587095" data-attributes="member: 98008"><p>I once used this as a game mechanic style fix for an issue I was having in another game system. A couple of players were spamming the same attacks every time. I made them come up with a description of what they were doing. After they used the same description twice, the boss monster caught on to it and they granted combat advantage (or that systems equivelant) until they did something else.</p><p> </p><p>This presented an interesting option, the players could keep using the ability, but it was only effective if they came up with a description that made sense and was not predictable. It was a meta-game of its own and led to very cool fight scenes. Other players started describing their attacks, even though I did not require them to.</p><p> </p><p>I can see where the OP is coming from, it does seem silly, but as others have said, I think as a group you need to find a way for it to fit the narrative. </p><p> </p><p>That being said, there are a lot of times where monsters should have resistances that are not in their stat block (eg. acidic creatures that are not resistant to acid). It makes good sense for a giant snake to not be knocked prone. I mean, they are prone all the time anyway. Some golems ignore prone, as do some oozes I think. Your in a tricky situation though, a fine balance between sensible monster design and circumventing PCs abilities. Unlike most I have little problem with gimping certain abilities now and then to make fun encounters. My players have learnt that fair needs to yeild to fun.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5587095, member: 98008"] I once used this as a game mechanic style fix for an issue I was having in another game system. A couple of players were spamming the same attacks every time. I made them come up with a description of what they were doing. After they used the same description twice, the boss monster caught on to it and they granted combat advantage (or that systems equivelant) until they did something else. This presented an interesting option, the players could keep using the ability, but it was only effective if they came up with a description that made sense and was not predictable. It was a meta-game of its own and led to very cool fight scenes. Other players started describing their attacks, even though I did not require them to. I can see where the OP is coming from, it does seem silly, but as others have said, I think as a group you need to find a way for it to fit the narrative. That being said, there are a lot of times where monsters should have resistances that are not in their stat block (eg. acidic creatures that are not resistant to acid). It makes good sense for a giant snake to not be knocked prone. I mean, they are prone all the time anyway. Some golems ignore prone, as do some oozes I think. Your in a tricky situation though, a fine balance between sensible monster design and circumventing PCs abilities. Unlike most I have little problem with gimping certain abilities now and then to make fun encounters. My players have learnt that fair needs to yeild to fun. [/QUOTE]
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