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[Rules Question] Opportunity Attacks and Total Cover
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<blockquote data-quote="Skyscraper" data-source="post: 6418658" data-attributes="member: 48518"><p>I think Joe Liker and I are of a similar mind on this.</p><p></p><p>I'll paraphrase the rules, as I understand them. The idea behind 5E OAs is that you are either "engaged" with an opponent, or not. To disengage, you need to leave the opponent's reach, which normally provokes an OA; or to use the disengage action.</p><p></p><p>While you remain "engaged" with an opponent, you can move as much as you like, limited only by the distance you can cover on your turn. You can run around the enemy, shift to the side, roll under its legs. As long as you remain within the enemy's reach, you remain engaged. If you're a xorn, you can shift into the ground and go underneath the enemy. You have not left the enemy's reach, and thus you remain "engaged" with it. You do not provoke an OA.</p><p></p><p>Once the xorn, that remains engaged, is beneath ground level, it can disengage the enemy, but at that point, the enemy (1) cannot see the xorn anymore and (2) cannot target it through the ground with spell or sword. So the xorn indeed has an easy way to avoid OAs altogether.</p><p></p><p>So yes, I see readying actions as pretty much the only way to deal with a xorn. However, I don't think that this is a problem with the rules or the creature. It's simply that you need to react to a xorn, you can't initiate an action through the ground against it. It seems pretty intuitive to me. It's like in Jaws, they waited for the shark to make the first move, they couldn't simply dive into the water to attack it.</p><p></p><p>*******</p><p></p><p>By the way, to the poster who suggested that the xorn leaves a trench behind it: it doesn't because of its "earth glide" ability.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6418658, member: 48518"] I think Joe Liker and I are of a similar mind on this. I'll paraphrase the rules, as I understand them. The idea behind 5E OAs is that you are either "engaged" with an opponent, or not. To disengage, you need to leave the opponent's reach, which normally provokes an OA; or to use the disengage action. While you remain "engaged" with an opponent, you can move as much as you like, limited only by the distance you can cover on your turn. You can run around the enemy, shift to the side, roll under its legs. As long as you remain within the enemy's reach, you remain engaged. If you're a xorn, you can shift into the ground and go underneath the enemy. You have not left the enemy's reach, and thus you remain "engaged" with it. You do not provoke an OA. Once the xorn, that remains engaged, is beneath ground level, it can disengage the enemy, but at that point, the enemy (1) cannot see the xorn anymore and (2) cannot target it through the ground with spell or sword. So the xorn indeed has an easy way to avoid OAs altogether. So yes, I see readying actions as pretty much the only way to deal with a xorn. However, I don't think that this is a problem with the rules or the creature. It's simply that you need to react to a xorn, you can't initiate an action through the ground against it. It seems pretty intuitive to me. It's like in Jaws, they waited for the shark to make the first move, they couldn't simply dive into the water to attack it. ******* By the way, to the poster who suggested that the xorn leaves a trench behind it: it doesn't because of its "earth glide" ability. [/QUOTE]
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