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[Rules Question] Opportunity Attacks and Total Cover
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<blockquote data-quote="Tormyr" data-source="post: 6419651" data-attributes="member: 6776887"><p>These are some really inventive ideas, and they help you do something other than readying an action, but I think this process is highlighting that the Xorn is a tough one when played in this way.</p><p>1. The acid does 2d6 damage. The alchemist's Fire only does 1d4 because the Xorn descends under the earth again and puts out the fire on it.</p><p>2. The persistent spells would work well, but the Xorn has Tremorsense and is coming up next to a target. Cloadkill, Firestorm or other spells would be placed on top of allies as well.</p><p>3. Wall of force can cover 1000 sq ft. That will do a good job of keeping the Xorn out for 10 minutes. Nice.</p><p>4. Passwall would need to have a general sense of where the Xorn is. The party might get a round of attacks in. They need to make them count.</p><p>5. This is a great idea because it keeps the Xorn above ground. Unfortunately, the only mechanical trap we have at the moment is the Hunter's trap which requires someone to step on the pressure plate. Even if the Xorn did, it has a decent chance of breaking free.</p><p></p><p>Nice ideas, and you proved me wrong about not being able to do anything other than wait.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6419651, member: 6776887"] These are some really inventive ideas, and they help you do something other than readying an action, but I think this process is highlighting that the Xorn is a tough one when played in this way. 1. The acid does 2d6 damage. The alchemist's Fire only does 1d4 because the Xorn descends under the earth again and puts out the fire on it. 2. The persistent spells would work well, but the Xorn has Tremorsense and is coming up next to a target. Cloadkill, Firestorm or other spells would be placed on top of allies as well. 3. Wall of force can cover 1000 sq ft. That will do a good job of keeping the Xorn out for 10 minutes. Nice. 4. Passwall would need to have a general sense of where the Xorn is. The party might get a round of attacks in. They need to make them count. 5. This is a great idea because it keeps the Xorn above ground. Unfortunately, the only mechanical trap we have at the moment is the Hunter's trap which requires someone to step on the pressure plate. Even if the Xorn did, it has a decent chance of breaking free. Nice ideas, and you proved me wrong about not being able to do anything other than wait. [/QUOTE]
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[Rules Question] Opportunity Attacks and Total Cover
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