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General Tabletop Discussion
*Pathfinder & Starfinder
Rules Question: Pathfinder diviner wizard asleep during an ambush
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<blockquote data-quote="paradox42" data-source="post: 6055815" data-attributes="member: 29746"><p>It sort of depends on how you see the ability actually working, in "the real world" (by which I mean, the reality that the PCs exist within and that all these game rules attempt to simulate).</p><p></p><p>Apparently it's some sort of precognition; even the <strong>name</strong> of the ability tells you that much. But where and when does the warning come from? The "how" is less important here; simply answering "it's magic" is perfectly legitimate in this case- but if the caster gets the warning via spirits that tell him an attack is coming (for example), then that doesn't depend at all on the caster being conscious himself- the only question is whether the screams of the spirits can come to him in a dream or otherwise "just happen" to wake him up at precisely the correct moment to act against the attack. By contrast, if it is a true "Spidey Sense" in that it's the caster's own dim sense of the future which causes a feeling of intense danger just before an attack occurs, then clearly a sleeping caster won't get any warning at all and will stay asleep.</p><p></p><p>It is a small gray area within the rules, certainly, and that means that your ruling was fine as-is- though the player also had a legitimate argument by RAW, since unconsciousness can be "cured" without any action on the part of the PC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In a game of mine, I'd most likely rule that the Diviner automatically wakes up during the surprise round (no roll needed, even), and can therefore roll initiative normally and participate with other PCs during the regular rounds. But that's me.</p></blockquote><p></p>
[QUOTE="paradox42, post: 6055815, member: 29746"] It sort of depends on how you see the ability actually working, in "the real world" (by which I mean, the reality that the PCs exist within and that all these game rules attempt to simulate). Apparently it's some sort of precognition; even the [B]name[/B] of the ability tells you that much. But where and when does the warning come from? The "how" is less important here; simply answering "it's magic" is perfectly legitimate in this case- but if the caster gets the warning via spirits that tell him an attack is coming (for example), then that doesn't depend at all on the caster being conscious himself- the only question is whether the screams of the spirits can come to him in a dream or otherwise "just happen" to wake him up at precisely the correct moment to act against the attack. By contrast, if it is a true "Spidey Sense" in that it's the caster's own dim sense of the future which causes a feeling of intense danger just before an attack occurs, then clearly a sleeping caster won't get any warning at all and will stay asleep. It is a small gray area within the rules, certainly, and that means that your ruling was fine as-is- though the player also had a legitimate argument by RAW, since unconsciousness can be "cured" without any action on the part of the PC. :) In a game of mine, I'd most likely rule that the Diviner automatically wakes up during the surprise round (no roll needed, even), and can therefore roll initiative normally and participate with other PCs during the regular rounds. But that's me. [/QUOTE]
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Rules Question: Pathfinder diviner wizard asleep during an ambush
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