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Rules question: personal attacks on game designers
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<blockquote data-quote="Umbran" data-source="post: 7865672" data-attributes="member: 177"><p>Some time ago, we knew that Mearls was reading EN World, but did not post. At this time, I don't know that they engage wit the site in any way... or not. Lurking is easy.</p><p></p><p></p><p></p><p>With respect, this isn't true. We don't come down on them like a ton of bricks all the time, but I recall just recently taking someone to task for calling designers lazy. </p><p></p><p></p><p></p><p>We did that for quite some time, and for the same reasons. But, designers didn't stick around a whole lot.</p><p></p><p>While we would like it for designers to come and answer questions and such... I think it turns out that activity isn't of much value to the designers. </p><p></p><p>There's also a major issue - being active in such a forum can produce a major issue for a designer - if a designer is known to be active here, and someone mentions an idea, and something similar ends up in the designer's work, accusations of "stealing ideas" come fast and furious. Whatever value contact with fans and detractors may be for them, it probably is not worth dealing with this.</p><p></p><p></p><p></p><p>If the question is, "How do we get designers to interact with us?" such moderation rules would be required, yes, but past experience says that would not be sufficient.</p><p></p><p>If I had to hazard a guess, a designer can use feedback, but for it to be valuable it needs to be rather more structured and focused than a messageboard discussion thread with hundreds or thousands of potential posters can or will provide.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7865672, member: 177"] Some time ago, we knew that Mearls was reading EN World, but did not post. At this time, I don't know that they engage wit the site in any way... or not. Lurking is easy. With respect, this isn't true. We don't come down on them like a ton of bricks all the time, but I recall just recently taking someone to task for calling designers lazy. We did that for quite some time, and for the same reasons. But, designers didn't stick around a whole lot. While we would like it for designers to come and answer questions and such... I think it turns out that activity isn't of much value to the designers. There's also a major issue - being active in such a forum can produce a major issue for a designer - if a designer is known to be active here, and someone mentions an idea, and something similar ends up in the designer's work, accusations of "stealing ideas" come fast and furious. Whatever value contact with fans and detractors may be for them, it probably is not worth dealing with this. If the question is, "How do we get designers to interact with us?" such moderation rules would be required, yes, but past experience says that would not be sufficient. If I had to hazard a guess, a designer can use feedback, but for it to be valuable it needs to be rather more structured and focused than a messageboard discussion thread with hundreds or thousands of potential posters can or will provide. [/QUOTE]
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Rules question: personal attacks on game designers
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