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Rules Question: Vampires and Running Water
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<blockquote data-quote="Abstruse" data-source="post: 5959584" data-attributes="member: 6669048"><p>My players are in Ravenloft and about to go up against a vampire. They're 7th level, so they've got a massive toolkit and they've had a week to plan out of character. Two groups have been plotting and they've both decided independently on strategies involving the running water weakness, forcing me to make a ruling on what "immersed in running water" means. Here is the definition I've come up with pending an official ruling that doesn't seem to exist on Google:</p><p></p><p>To be considered running water, the water must be in steady motion. To be considered immersed, at least half the vampire's body must be in the water (requiring the water be at least two feet wide and three feet deep).</p><p></p><p>Now, running water does 33% of the vampire's max HP in damage per round and it destroys the vampire (no gaseous form to escape, no nothing). The vampire they're going up against is...well, it's Lyssa von Zarovich from Ravenloft and she's proven herself a metagaming munchkin (she let a ghost use its aging powers on her so she could get the effects of being a 300 year old vampire without having to wait 300 years). She's going to have come up with a way around the running water problem.</p><p></p><p>So here's my rules question for you: The only solution I can seem to find is an exception to the running water weakness which states "if the base creature has a swim speed, it is not affected by running water". Does this mean that I can give her a Pearl of the Sirines (which grants a swim speed of 60ft) to get rid of the weakness or would that not be considered the "Base creature" (human) having a swim speed?</p><p></p><p>If not, what the hell can I do to keep Aqueous Orb from being a 3-round instadeath to a major NPC?</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5959584, member: 6669048"] My players are in Ravenloft and about to go up against a vampire. They're 7th level, so they've got a massive toolkit and they've had a week to plan out of character. Two groups have been plotting and they've both decided independently on strategies involving the running water weakness, forcing me to make a ruling on what "immersed in running water" means. Here is the definition I've come up with pending an official ruling that doesn't seem to exist on Google: To be considered running water, the water must be in steady motion. To be considered immersed, at least half the vampire's body must be in the water (requiring the water be at least two feet wide and three feet deep). Now, running water does 33% of the vampire's max HP in damage per round and it destroys the vampire (no gaseous form to escape, no nothing). The vampire they're going up against is...well, it's Lyssa von Zarovich from Ravenloft and she's proven herself a metagaming munchkin (she let a ghost use its aging powers on her so she could get the effects of being a 300 year old vampire without having to wait 300 years). She's going to have come up with a way around the running water problem. So here's my rules question for you: The only solution I can seem to find is an exception to the running water weakness which states "if the base creature has a swim speed, it is not affected by running water". Does this mean that I can give her a Pearl of the Sirines (which grants a swim speed of 60ft) to get rid of the weakness or would that not be considered the "Base creature" (human) having a swim speed? If not, what the hell can I do to keep Aqueous Orb from being a 3-round instadeath to a major NPC? [/QUOTE]
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