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Rules Question

I think I can best ask this as an example.

Fighter A has the Thunder sig style, and thus is immune to attacks using Thunder

Fighter B generates a move using the Thunder style, does he either:

A. Automatically loses the round unless Fighter A generates a move his opponent is immune to.

or

B. Style has a chance to win the round, but if he wins then Fighter A doesn't take any damage, but he doesn't either.
 

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Another take of this question which happened tonight.

Fighter A: sig style scorpion
Fighter B: sig style tiger

Fighter A draws move using tiger
Fighter B draws move using scorpion

What happens?
 

There is a flaw then, since Holy Warriors and up will nearly always win a match against any non sash.

Opponent B generates move

Opponent A uses Holy Day, the day matching his opponents move so he gains immunity to it, then he uses Mastery to change his move into that of his style, thats 2 flags just right there. Combine that with using an item to gain up to 1 fist of fury and 2 poison blades, and thats an automatic 5 flags, add in a second mastery power to get in a signature location thats an automatic 6 flags. This is costly but definately not unable to do.

Edit-He can also purchae another holy day to automatically win redemption rounds...sashes are immune only because of bribe judges of course.
 
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Holy Day: The fighter may once per fight declare a new Holy day, thus changing the style of the day.


Edit-Its Chi Strike that you must go first on I believe, unless theres somewhere else that says that about Holy Day?
 
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Darkwolf said:
Another take of this question which happened tonight.

Fighter A: sig style scorpion
Fighter B: sig style tiger

Fighter A draws move using tiger
Fighter B draws move using scorpion

What happens?
The round is a draw. No points are scored, and we move on to the next round. At least under the current rules.

Originally posted by Sollir
There is a flaw then, since Holy Warriors and up will nearly always win a match against any non sash.
I doubt this will be a problem. First, I believe the idea of Holy Day either not giving immunity or only being able to be used on the style of the current move of the holy warrior is going to be implemented soon.
Second, due to the current way this works, holy warriors go first when they still have holy day left.
Third, your argument also depends on the premise that holy warriors will manage to power up items with all those powers, while currently I don't think any holy warrior even has a powered item.
Not currently a problem, and it will be prevented from ever becoming a problem with either of two simple fixes.
 

It doesn't necessarily need the power up from the item, take the example of 2 flag speed/standard matches, with mastery and if they go last they would always win if they didn't draw something that the opponent is immune to.

Edit-Not trying to get on anyones nerves, just trying to help fix something that may or may not be overpowered. I think the wording on a few things needs to be more specific.
 
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Sollir Furryfoot said:
It doesn't necessarily need the power up from the item, take the example of 2 flag speed/standard matches, with mastery and if they go last they would always win if they didn't draw something that the opponent is immune to.
I believe I had two other points in there as well. That point was there to show the fact that even if the other two points were somehow nullified, it still wouldn't be as serious a problem as it would seem. And on 2 flag matches... if you accept one of them without thinking... heh, you deserve whatever happens. Two flags matches are plain dangerous.
Namely, the facts that the holy warrior has to go first if he has holy day, and that fixes are being considered to make the whole thing a moot point.
The current kludge fix of making the holy warrior have to go first works well enough for now (because not many holy warriors fight holy warriors), but eventually one of the mentioned solutions will be implemented.
 


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