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<blockquote data-quote="FleshEatingBlackFlutterby" data-source="post: 9081211" data-attributes="member: 7040567"><p>Yes. ...but mathwise either the neutronium golem's punch does way more damage than it should (which it doesn't) or all that info on the neutronium multiplier being a mere 192 is wrong (which it technically is).</p><p>Think about it. A size Large fleshy punch does 1d6. Using 192, a neutronium punch only does 192d6.</p><p>This is clearly very wrong. Especially since virtual size categories effectively double your damage dice every 2 virtual size categories you go up. This is exponential.</p><p></p><p>Even using straight conversion those material charts are all in error.</p><p>Medium dagger (iron (2 VSCs already...see Iron Body)) +13 VSCs (pure orichalcum) = 40d10.</p><p>Medium dagger (iron (2 VSCs already)) +30 VSCs (pure neutronium) = 15,360d10</p><p>Large Human Punch +32 VSCs (pure neutronium) = 40,960d10</p><p></p><p>Perhaps use the multiplier strictly for armor bonuses as damage is already covered by the virtual size category rules and the multiplier would just gimp every monster in the book pretty much?</p><p></p><p>...or use a formula for armor based on VSC armor modifier? Something like the Size + VSC natural armor bonuses ÷ 10 then × the base armor (8 for full plate)?</p><p></p><p>It might make more sense that way than using an arbitrary multiplier.</p></blockquote><p></p>
[QUOTE="FleshEatingBlackFlutterby, post: 9081211, member: 7040567"] Yes. ...but mathwise either the neutronium golem's punch does way more damage than it should (which it doesn't) or all that info on the neutronium multiplier being a mere 192 is wrong (which it technically is). Think about it. A size Large fleshy punch does 1d6. Using 192, a neutronium punch only does 192d6. This is clearly very wrong. Especially since virtual size categories effectively double your damage dice every 2 virtual size categories you go up. This is exponential. Even using straight conversion those material charts are all in error. Medium dagger (iron (2 VSCs already...see Iron Body)) +13 VSCs (pure orichalcum) = 40d10. Medium dagger (iron (2 VSCs already)) +30 VSCs (pure neutronium) = 15,360d10 Large Human Punch +32 VSCs (pure neutronium) = 40,960d10 Perhaps use the multiplier strictly for armor bonuses as damage is already covered by the virtual size category rules and the multiplier would just gimp every monster in the book pretty much? ...or use a formula for armor based on VSC armor modifier? Something like the Size + VSC natural armor bonuses ÷ 10 then × the base armor (8 for full plate)? It might make more sense that way than using an arbitrary multiplier. [/QUOTE]
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