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General Tabletop Discussion
*Dungeons & Dragons
"Rules & Regulations": An Essay on the OSR
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<blockquote data-quote="Gryph" data-source="post: 6129504" data-attributes="member: 98071"><p>I honestly believe that a lot of the rhetoric around hard coded rules systems versus free-form DM adjudicated systems is poor attempt to explain a reaction to certain aspects of WoTC D&D. Like a married couple fighting, the first complaints hurled are mostly masks for the deeper reasons. Combine with the, all too human, need to rationalize our preferences into objective realities, you end up with a mess of often meaningless noise.</p><p></p><p>I have become, after 3 years of running a 4e campaign, an OSR player. I am now running ACKS. Not because I inherently believe that my off the cuff rulings are better than well designed rules from professional game designers; but because the handling time in prep and at the table for 3e or 4e has simply become too great for my taste.</p><p></p><p>I chose ACKS specifically because it doesn't reject all aspects of modern design in a fit of irrational nostalgia. It layers a few well chosen bits on to a BD&D framework that is a joy for me to run.</p><p></p><p>To get back to the OP, I read the essay and didn't think it was very good. I also didn't take it as some great edition warring screed but truth is in the eye of the beholder.</p></blockquote><p></p>
[QUOTE="Gryph, post: 6129504, member: 98071"] I honestly believe that a lot of the rhetoric around hard coded rules systems versus free-form DM adjudicated systems is poor attempt to explain a reaction to certain aspects of WoTC D&D. Like a married couple fighting, the first complaints hurled are mostly masks for the deeper reasons. Combine with the, all too human, need to rationalize our preferences into objective realities, you end up with a mess of often meaningless noise. I have become, after 3 years of running a 4e campaign, an OSR player. I am now running ACKS. Not because I inherently believe that my off the cuff rulings are better than well designed rules from professional game designers; but because the handling time in prep and at the table for 3e or 4e has simply become too great for my taste. I chose ACKS specifically because it doesn't reject all aspects of modern design in a fit of irrational nostalgia. It layers a few well chosen bits on to a BD&D framework that is a joy for me to run. To get back to the OP, I read the essay and didn't think it was very good. I also didn't take it as some great edition warring screed but truth is in the eye of the beholder. [/QUOTE]
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"Rules & Regulations": An Essay on the OSR
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