Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
"Rules & Regulations": An Essay on the OSR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SirAntoine" data-source="post: 6130529" data-attributes="member: 6731904"><p>Just wanted to say that mini's have been central to D&D play from the very beginning. The forerunner of D&D was a miniatures wargame called Chainmail, made by the same author. 2nd edition represented the game reaching a level of development that understood the value of extensive role-playing and suspension of disbelief, however. 2nd edition is manifestly superior to every other edition for this reason, save that 4th edition proved that a far more balanced game was actually possible. The sense of wonder many people keep looking for is the feel when something in print is awesome for its newness and the descriptions it has, independent of its "discussed" uses on the battle grid. The sense of wonder "awed" almost to a point where there wouldn't be any discussion. It is the consumption of 3rd edition, by so many, that has led to these issues today. I don't mean to bash any edition, just that 3rd edition introduced a new level of discussion between players about what their characters would be doing, both on the battle grid AND in character creation and building, with different feats and so on. And yes, having magic items "in every city", for sale, didn't help because (newly discovered) magic items were one of the things that gave the game a sense of wonder literally. It was the fact that the game itself became something "to be discussed so much in its components and procedures for play", that it opened up the entire gaming community to what has been like a practical (as opposed to a sense of wonder), almost scientific discussion.</p><p></p><p>At the end of the day, what is taking place is we are all "learning more", but "also arguing more, and seeing that we don't know as much as we used to to feel ready to play" at any given time or level of play. You "have to learn it," and regardless of why or how cool it was to someone, you didn't have to do all this discussing before and the game "felt" quite different and was more ready to be used and for story-telling.</p></blockquote><p></p>
[QUOTE="SirAntoine, post: 6130529, member: 6731904"] Just wanted to say that mini's have been central to D&D play from the very beginning. The forerunner of D&D was a miniatures wargame called Chainmail, made by the same author. 2nd edition represented the game reaching a level of development that understood the value of extensive role-playing and suspension of disbelief, however. 2nd edition is manifestly superior to every other edition for this reason, save that 4th edition proved that a far more balanced game was actually possible. The sense of wonder many people keep looking for is the feel when something in print is awesome for its newness and the descriptions it has, independent of its "discussed" uses on the battle grid. The sense of wonder "awed" almost to a point where there wouldn't be any discussion. It is the consumption of 3rd edition, by so many, that has led to these issues today. I don't mean to bash any edition, just that 3rd edition introduced a new level of discussion between players about what their characters would be doing, both on the battle grid AND in character creation and building, with different feats and so on. And yes, having magic items "in every city", for sale, didn't help because (newly discovered) magic items were one of the things that gave the game a sense of wonder literally. It was the fact that the game itself became something "to be discussed so much in its components and procedures for play", that it opened up the entire gaming community to what has been like a practical (as opposed to a sense of wonder), almost scientific discussion. At the end of the day, what is taking place is we are all "learning more", but "also arguing more, and seeing that we don't know as much as we used to to feel ready to play" at any given time or level of play. You "have to learn it," and regardless of why or how cool it was to someone, you didn't have to do all this discussing before and the game "felt" quite different and was more ready to be used and for story-telling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Rules & Regulations": An Essay on the OSR
Top