Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules, Rules, Rules (Legends & Lore)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5714917" data-attributes="member: 22779"><p>I'd say that the designer can most certainly have a huge influence on how a game is played. All you have to do is look at the difference in "voice" between editions and see how much that can affect how the game is approached. When the designer says X is true, it's not the easiest thing in the world for a lot of people to go against that.</p><p></p><p>Think of how much impact something like the Wealth by Levels guidelines had on adventure design. Or the Racial Level Limits had on which races/classes got played. Just to pick two examples off the top of my head. A third example would be the difference in how xp is awarded between edition. That can have a huge impact on play styles.</p><p></p><p>So, yes, I think Mr. Cook is dead on when he says that the way the game is written will have an enormous impact on how the game is played.</p><p></p><p>--------------</p><p></p><p>As far as the choices went, I picked the middle of the road two. But, given the choice, it'd probably be a 1.7. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> I'd much prefer the rules give you a fairly stock method for task resolution and then just modify from there. I do think Savage Worlds has a leg up here when it comes to complexity. I think that well written systems can have broadly applied task resolution systems and then allow for situational modifiers in small ranges.</p><p></p><p>I'm not sure if the number ranges that D&D works with though would really fit this paradigm. A small modifer gets lost pretty quickly when there is so much distance between top and bottom.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5714917, member: 22779"] I'd say that the designer can most certainly have a huge influence on how a game is played. All you have to do is look at the difference in "voice" between editions and see how much that can affect how the game is approached. When the designer says X is true, it's not the easiest thing in the world for a lot of people to go against that. Think of how much impact something like the Wealth by Levels guidelines had on adventure design. Or the Racial Level Limits had on which races/classes got played. Just to pick two examples off the top of my head. A third example would be the difference in how xp is awarded between edition. That can have a huge impact on play styles. So, yes, I think Mr. Cook is dead on when he says that the way the game is written will have an enormous impact on how the game is played. -------------- As far as the choices went, I picked the middle of the road two. But, given the choice, it'd probably be a 1.7. :D I'd much prefer the rules give you a fairly stock method for task resolution and then just modify from there. I do think Savage Worlds has a leg up here when it comes to complexity. I think that well written systems can have broadly applied task resolution systems and then allow for situational modifiers in small ranges. I'm not sure if the number ranges that D&D works with though would really fit this paradigm. A small modifer gets lost pretty quickly when there is so much distance between top and bottom. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rules, Rules, Rules (Legends & Lore)
Top