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<blockquote data-quote="DEFCON 1" data-source="post: 5715272" data-attributes="member: 7006"><p>The 'shared reality' is whatever the story is that the DM and players are creating together.</p><p></p><p>In order to accomplish this group creation, you need parameters (or 'rules') that keep the story contained, cohesive, and on track. These can either be explicit rules (like your D&D rulebooks are) or implicit parameters that come with just keeping the story from getting out of hand.</p><p></p><p>So for instance... implicit parameters on this group storytelling might be things like "each player talks one at a time", "you can't change the genre of the story in the middle of it", "the DM is the only one who can be the omniscient narrator", "if someone needs to go to the bathroom the story will be put on hold until they get back" etc. etc. Without everyone implicit accepting these 'rules' of story creation from the get-go... you can't guarantee that the story you all are telling will remain on track. Because at some point, someone could choose to start telling a completely new tale in the middle of the one already being done just for the hell of it. Then the rest of the group has to decide where to go from there, since there are no 'rules' to shape the progression of the work they are doing.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5715272, member: 7006"] The 'shared reality' is whatever the story is that the DM and players are creating together. In order to accomplish this group creation, you need parameters (or 'rules') that keep the story contained, cohesive, and on track. These can either be explicit rules (like your D&D rulebooks are) or implicit parameters that come with just keeping the story from getting out of hand. So for instance... implicit parameters on this group storytelling might be things like "each player talks one at a time", "you can't change the genre of the story in the middle of it", "the DM is the only one who can be the omniscient narrator", "if someone needs to go to the bathroom the story will be put on hold until they get back" etc. etc. Without everyone implicit accepting these 'rules' of story creation from the get-go... you can't guarantee that the story you all are telling will remain on track. Because at some point, someone could choose to start telling a completely new tale in the middle of the one already being done just for the hell of it. Then the rest of the group has to decide where to go from there, since there are no 'rules' to shape the progression of the work they are doing. [/QUOTE]
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