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<blockquote data-quote="Tymophil" data-source="post: 5715701" data-attributes="member: 46923"><p>I do agree with Mr. Cook on one, and only one, statement : "<em>the content of the official books have an impact on the game.</em>" Though, I think that what in the published adventures have a lot more impact than what is written in the rulebooks.</p><p></p><p>For example, <strong>hazards</strong>, <strong>traps</strong>, <strong>quests</strong> and <strong>skill challenges</strong> allow for the reward in experience points in the <em>Dungeon Master's Guide</em>. Though it has been in the system from day one, most people think that in D&D4 you only get xp for the destruction of monsters. Why is it so? Because no published adventure made full use of those features, and concentrate on combat almost exclusively. </p><p></p><p>For everything else I disagree with Mr. Cook. There should be as few <strong>rules</strong> as possible in "rulebooks", especially the <em>Dungeon Master's Guide</em>. There should be <strong>guidelines</strong>, along with a few <strong>examples</strong>. In <em>WotC adventures</em>, there should be other examples, based on the guidelines, but varying broadly, tuned to make the encounter as interesting as possible.</p><p></p><p>In the <em>Dungeon Master's Guide</em>, one could read something like :</p><ol> <li data-xf-list-type="ol">The speed of climb depends on the character speed, skill test success, and the kind of surface and angle of the slope.</li> <li data-xf-list-type="ol">The requirement, results and DC of Athletics check depends on the same parameters and could be combined with what precedes.</li> </ol><p></p><p>A few examples would follow. More examples (making good use of all the range allowed by the guidelines) would be given in the published adventures.</p></blockquote><p></p>
[QUOTE="Tymophil, post: 5715701, member: 46923"] I do agree with Mr. Cook on one, and only one, statement : "[I]the content of the official books have an impact on the game.[/I]" Though, I think that what in the published adventures have a lot more impact than what is written in the rulebooks. For example, [B]hazards[/B], [B]traps[/B], [B]quests[/B] and [B]skill challenges[/B] allow for the reward in experience points in the [I]Dungeon Master's Guide[/I]. Though it has been in the system from day one, most people think that in D&D4 you only get xp for the destruction of monsters. Why is it so? Because no published adventure made full use of those features, and concentrate on combat almost exclusively. For everything else I disagree with Mr. Cook. There should be as few [B]rules[/B] as possible in "rulebooks", especially the [I]Dungeon Master's Guide[/I]. There should be [B]guidelines[/B], along with a few [B]examples[/B]. In [I]WotC adventures[/I], there should be other examples, based on the guidelines, but varying broadly, tuned to make the encounter as interesting as possible. In the [I]Dungeon Master's Guide[/I], one could read something like : [LIST=1] [*]The speed of climb depends on the character speed, skill test success, and the kind of surface and angle of the slope. [*]The requirement, results and DC of Athletics check depends on the same parameters and could be combined with what precedes. [/LIST] A few examples would follow. More examples (making good use of all the range allowed by the guidelines) would be given in the published adventures. [/QUOTE]
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