Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Rules, Rules, Rules: Thoughts on the Past, Present, and Future of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8849160" data-attributes="member: 6801845"><p>Who, me, sarcastic about the exact same topic brought up the umpteenth time? I apologize that it came across as overly harsh but we're just not going to agree.</p><p></p><p>[SPOILER="Hide and Hidden"]HIDDEN [CONDITION]</p><p>While you are Hidden, you experience the</p><p>following effects:</p><p>Concealed. You aren’t affected by any effect that</p><p>requires its target to be seen</p><p>Surprise. If you are Hidden when you roll</p><p>Initiative, you have Advantage on the roll.</p><p>Attacks Affected. Attack Rolls against you have</p><p>Disadvantage, and your Attack Rolls have</p><p>Advantage.</p><p>Ending the Condition. The Condition ends on</p><p>you immediately after any of the following</p><p>occurrences: you make a sound louder than a</p><p>whisper, an enemy finds you, you make an</p><p>Attack Roll, you cast a Spell with a verbal</p><p>component, or you aren’t Heavily Obscured or</p><p>behind any Cover.</p><p>HIDE [ACTION]</p><p>With the Hide Action, you try to conceal yourself.</p><p>To do so, you must make a DC 15 Dexterity</p><p>Check (Stealth) while you’re Heavily Obscured or</p><p>behind Three-Quarters Cover or Total Cover, and</p><p>you must be out of any visible enemy’s line of</p><p>sight; if you can see a creature, you can discern</p><p>whether it can see you.</p><p>On a successful check, you are Hidden. Make</p><p>note of your check’s total, which becomes the DC</p><p>for a creature to find you with a Wisdom Check</p><p>(Perception).[/SPOILER]</p><p></p><p>In any case I can summarize again. There are bad DMs. No amount of rules will make a bad DM any better. If a DM doesn't want anyone to hide ever there will simply be no options to hide. Meanwhile more rules frequently makes it more difficult for good DMs because it takes away their freedom to tell engaging stories. </p><p></p><p>While the wording is a bit confusing, my understanding is that you can take the hide action DC 15 Dex to become hidden which is now a condition. So what happens if one guard A could see you soon because they're walking your way but guard B doesn't have a chance to see you? Perhaps you can take guard A out or cast silence before they can raise the alarm. But with the new rules it doesn't matter because hidden is a condition: once guard A sees you, you lose the condition whether or not they have a chance to raise the alarm.</p><p></p><p>There will always be mother may I issue because the DM is the one establishing the environment. More rules have never improved bad DMs. Feel free to disagree.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8849160, member: 6801845"] Who, me, sarcastic about the exact same topic brought up the umpteenth time? I apologize that it came across as overly harsh but we're just not going to agree. [SPOILER="Hide and Hidden"]HIDDEN [CONDITION] While you are Hidden, you experience the following effects: Concealed. You aren’t affected by any effect that requires its target to be seen Surprise. If you are Hidden when you roll Initiative, you have Advantage on the roll. Attacks Affected. Attack Rolls against you have Disadvantage, and your Attack Rolls have Advantage. Ending the Condition. The Condition ends on you immediately after any of the following occurrences: you make a sound louder than a whisper, an enemy finds you, you make an Attack Roll, you cast a Spell with a verbal component, or you aren’t Heavily Obscured or behind any Cover. HIDE [ACTION] With the Hide Action, you try to conceal yourself. To do so, you must make a DC 15 Dexterity Check (Stealth) while you’re Heavily Obscured or behind Three-Quarters Cover or Total Cover, and you must be out of any visible enemy’s line of sight; if you can see a creature, you can discern whether it can see you. On a successful check, you are Hidden. Make note of your check’s total, which becomes the DC for a creature to find you with a Wisdom Check (Perception).[/SPOILER] In any case I can summarize again. There are bad DMs. No amount of rules will make a bad DM any better. If a DM doesn't want anyone to hide ever there will simply be no options to hide. Meanwhile more rules frequently makes it more difficult for good DMs because it takes away their freedom to tell engaging stories. While the wording is a bit confusing, my understanding is that you can take the hide action DC 15 Dex to become hidden which is now a condition. So what happens if one guard A could see you soon because they're walking your way but guard B doesn't have a chance to see you? Perhaps you can take guard A out or cast silence before they can raise the alarm. But with the new rules it doesn't matter because hidden is a condition: once guard A sees you, you lose the condition whether or not they have a chance to raise the alarm. There will always be mother may I issue because the DM is the one establishing the environment. More rules have never improved bad DMs. Feel free to disagree. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rules, Rules, Rules: Thoughts on the Past, Present, and Future of D&D
Top