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Rules, Rules, Rules: Thoughts on the Past, Present, and Future of D&D
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<blockquote data-quote="Oofta" data-source="post: 8849327" data-attributes="member: 6801845"><p>Yeah, I gave my example of hiding above. Guard A can see you and since hidden is now a condition, it doesn't matter if guard A can warn his buddy or not - according to a strict reading of the rules every enemy in the vicinity now knows. </p><p></p><p>I don't want D&D to be a board game with "I win" buttons if the PC is specialize in something, whether that's hiding or being persuasive. In addition the more you lock down the rules the more people will think they are 100% limited to the rules and will never attempt anything outside the lines. If someone comes up with a cool idea I may not always let it happen. Sometimes it's just cool and inventive and we go with it, other times it's "You can't do that but you can ...". The game loses something when you lose that.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8849327, member: 6801845"] Yeah, I gave my example of hiding above. Guard A can see you and since hidden is now a condition, it doesn't matter if guard A can warn his buddy or not - according to a strict reading of the rules every enemy in the vicinity now knows. I don't want D&D to be a board game with "I win" buttons if the PC is specialize in something, whether that's hiding or being persuasive. In addition the more you lock down the rules the more people will think they are 100% limited to the rules and will never attempt anything outside the lines. If someone comes up with a cool idea I may not always let it happen. Sometimes it's just cool and inventive and we go with it, other times it's "You can't do that but you can ...". The game loses something when you lose that. [/QUOTE]
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