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Rules, Rules, Rules: Thoughts on the Past, Present, and Future of D&D
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<blockquote data-quote="Lanefan" data-source="post: 8849355" data-attributes="member: 29398"><p>Seriously?</p><p></p><p>A character covering a wounded companion with a shield while they both move from one point of safety to another?</p><p></p><p>Two characters joining hands to run through an area of fog or darkness and not lose each other en route?</p><p></p><p>Two (or more!) characters attempting to maintain a shield wall while charging or advancing - or retreating?</p><p></p><p>These aren't beneficial?</p><p></p><p>And that's just movement. Add in other aspects of combat and simultaniety allows two foes to take each other out, an age-old trope which currently cannot happen: IMO a glaring flaw. It also adds greatly to the fog-of-war side of things, where stuff is happening fast and not everybody can react in time.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8849355, member: 29398"] Seriously? A character covering a wounded companion with a shield while they both move from one point of safety to another? Two characters joining hands to run through an area of fog or darkness and not lose each other en route? Two (or more!) characters attempting to maintain a shield wall while charging or advancing - or retreating? These aren't beneficial? And that's just movement. Add in other aspects of combat and simultaniety allows two foes to take each other out, an age-old trope which currently cannot happen: IMO a glaring flaw. It also adds greatly to the fog-of-war side of things, where stuff is happening fast and not everybody can react in time. [/QUOTE]
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