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*Dungeons & Dragons
Rules, Rules, Rules: Thoughts on the Past, Present, and Future of D&D
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<blockquote data-quote="Oofta" data-source="post: 8849992" data-attributes="member: 6801845"><p>We just disagree.</p><p></p><p>Give me one scenario where more rules make a difference and I can explain why it does not. I'm not demonizing anything, I just have a preference which differs from yours: more rules lead to rules lawyers arguing their narrow case and reduced player's imaginations. I've played every edition, pretty much for the length of their release, you're allowed to have a different opinion than mine but if you think more rules makes the game better show how.</p><p></p><p>We're not going to agree, but instead of just throwing assumptions and assertions around if we talk about real concrete scenarios there's a possible conversation to be had.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8849992, member: 6801845"] We just disagree. Give me one scenario where more rules make a difference and I can explain why it does not. I'm not demonizing anything, I just have a preference which differs from yours: more rules lead to rules lawyers arguing their narrow case and reduced player's imaginations. I've played every edition, pretty much for the length of their release, you're allowed to have a different opinion than mine but if you think more rules makes the game better show how. We're not going to agree, but instead of just throwing assumptions and assertions around if we talk about real concrete scenarios there's a possible conversation to be had. [/QUOTE]
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Rules, Rules, Rules: Thoughts on the Past, Present, and Future of D&D
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