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Rules, Rules, Rules: Thoughts on the Past, Present, and Future of D&D
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<blockquote data-quote="Lanefan" data-source="post: 8850301" data-attributes="member: 29398"><p>Which is an unacceptable flaw in the initiative rules.</p><p></p><p>It was this very situation that led me to the bigger conclusion, that 3e (and 4e, and 5e)turn-based initiative is borked.</p><p></p><p>Situation: a rolling combat over an open-ish field, with magical fog (about 2-foot visibility) covering part of the area and battles happening in it and on both sides of it. My PC and another wanted to use our action for a round to run through the fog hand in hand so as not to get separated (I had better direction sense and wanted to lead him through), and join the combat on the other side - which wasn't going so well for us judging by the yells we were hearing.</p><p></p><p>I delayed my init to match his. DM ruled we couldn't act on the same initiative and thus couldn't move together, because that's what the rules said. An hour-long (and rather heated) argument later, we moved separately - and of course lost track of each other in the fog; I got through but he didn't.</p><p></p><p>A classic case of rules trumping common sense.</p><p></p><p>But the bigger question even then is why, if two or more participants in a combat roll, say, 15 for their initiative, can't they act at the same time? What is so wrong with my archer shooting an arrow at that Goblin at exactly the same time the wizard resolves a magic missile into the same Goblin, meanwhile simuntaneously a different Goblin swings at the Cleric?</p><p></p><p>Why can't I do the Big Damn Hero thing and deliver the death stroke to the BBEG just as the BBEG kills me in return?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8850301, member: 29398"] Which is an unacceptable flaw in the initiative rules. It was this very situation that led me to the bigger conclusion, that 3e (and 4e, and 5e)turn-based initiative is borked. Situation: a rolling combat over an open-ish field, with magical fog (about 2-foot visibility) covering part of the area and battles happening in it and on both sides of it. My PC and another wanted to use our action for a round to run through the fog hand in hand so as not to get separated (I had better direction sense and wanted to lead him through), and join the combat on the other side - which wasn't going so well for us judging by the yells we were hearing. I delayed my init to match his. DM ruled we couldn't act on the same initiative and thus couldn't move together, because that's what the rules said. An hour-long (and rather heated) argument later, we moved separately - and of course lost track of each other in the fog; I got through but he didn't. A classic case of rules trumping common sense. But the bigger question even then is why, if two or more participants in a combat roll, say, 15 for their initiative, can't they act at the same time? What is so wrong with my archer shooting an arrow at that Goblin at exactly the same time the wizard resolves a magic missile into the same Goblin, meanwhile simuntaneously a different Goblin swings at the Cleric? Why can't I do the Big Damn Hero thing and deliver the death stroke to the BBEG just as the BBEG kills me in return? [/QUOTE]
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