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Rules, Rules, Rules: Thoughts on the Past, Present, and Future of D&D
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<blockquote data-quote="Oofta" data-source="post: 8852088" data-attributes="member: 6801845"><p>On a positive note, your 27 would have succeeded because an ancient red dragon's PP is only a 26.</p><p></p><p>But I want some things to be easy while other things are nearly impossible. It should <em>always</em> be easy to sneak past an ogre with an 8 PP and never guaranteed to sneak past that ancient red with their 26. </p><p></p><p>Look at what a rogues stealth proficiency is likely to be by level. Assuming starting with a 16 dex and always adding, at 1st level they'll be +7, 5th +9, 9th +13 and so on. With 5E the rogue can always get past the ogre and they feel awesome, but a 10% chance to get past the ancient red isn't good odds it's a desperation move. In 1D&D? At 1st roll an 8 or above, 5th 6 or above, at 9th don't roll a 1, 11th auto success because of reliable talent for a rogue and 13th is auto success for any dex based character that maxed out stealth. Against any creature. </p><p></p><p>So in 5E you can automatically sneak past the ogre, something you can't do in 1D&D until 13th level. So low level, sneaking past anyone will be difficult and just as likely to fail as succeed so should probably only be used as a last resort. High level? Don't even bother rolling. </p><p></p><p>It's punishingly difficult for low level <em>and </em>boring for high level. That's quite a trick, worse for both ends of the scale.</p><p></p><p>*<em>I happen to dislike rogue's reliable talent because it's too reliable in 5E as well but that's a separate issue.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8852088, member: 6801845"] On a positive note, your 27 would have succeeded because an ancient red dragon's PP is only a 26. But I want some things to be easy while other things are nearly impossible. It should [I]always[/I] be easy to sneak past an ogre with an 8 PP and never guaranteed to sneak past that ancient red with their 26. Look at what a rogues stealth proficiency is likely to be by level. Assuming starting with a 16 dex and always adding, at 1st level they'll be +7, 5th +9, 9th +13 and so on. With 5E the rogue can always get past the ogre and they feel awesome, but a 10% chance to get past the ancient red isn't good odds it's a desperation move. In 1D&D? At 1st roll an 8 or above, 5th 6 or above, at 9th don't roll a 1, 11th auto success because of reliable talent for a rogue and 13th is auto success for any dex based character that maxed out stealth. Against any creature. So in 5E you can automatically sneak past the ogre, something you can't do in 1D&D until 13th level. So low level, sneaking past anyone will be difficult and just as likely to fail as succeed so should probably only be used as a last resort. High level? Don't even bother rolling. It's punishingly difficult for low level [I]and [/I]boring for high level. That's quite a trick, worse for both ends of the scale. *[I]I happen to dislike rogue's reliable talent because it's too reliable in 5E as well but that's a separate issue.[/I] [/QUOTE]
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