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Rules, Rules, Rules: Thoughts on the Past, Present, and Future of D&D
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<blockquote data-quote="Ruin Explorer" data-source="post: 8937556" data-attributes="member: 18"><p>Re: Mother May I, I don't think 1D&D is showing any sign of consistency there. As a specific example, Divine Intervention still exists, which is a pure MMI ability. It even got two weird tweaks - going to 2d6 days instead of 7 (?!) and not working automatically at 20th. Also I've seen no evidence of either of 5E's main designers caring about MMI much before.</p><p></p><p>I think there is evidence of a push to make things less DM-dependent in broader, which is smart, because a lot of decent design in 5E was effectively accidentally gated behind the DM reading the DMG very carefully and deciding that a lot of "The DM may..." stuff was worth doing, when in fact it probably should have been the default in most cases, and in many cases the DCs etc. should have been presented to the PCs.</p><p></p><p>That's something 3E did as well though, so not particularly wild. Does it benefit VTT-centric play? No doubt. Is it good design? I think it's better design than burying that stuff in waffle in the DMG.</p><p></p><p>Re: standardization, so far the standardization 1D&D is doing largely falls under the "Nobody* asked for this" and "Different, not better" categories, which is pretty weird, to be honest. Standardizing subclasses to L3 and the same progression was pretty random. A lot of people here and on reddit and other sites had been in favour of standardizing them to L1 (esp. as many subclasses are weird-as-hell if they suddenly manifest at L3), and just making the major progression be at L3, but WotC went the opposite way, and no-one was particularly suggesting they needed identical progression (given how differently the classes progress). Nor does this really benefit VTT-centric play or the like.</p><p></p><p>Likewise the spell lists, and standardizing everyone to spell preparation, was bizarre. People have idly suggested the former but it certainly wasn't a popular idea and the benefits are marginal at best. It doesn't even really make it easier for people to tell if a spell released as, say, a microtransaction, would necessarily be for them, because you have oddities like Bards only having certain schools of Arcane. Standardizing spell prep to Wizard-style preparation was even more bizarre and basically no-one had ever suggested it - though the opposite had been suggested a bit (standardizing to spells known). It benefits releasing spells as microtransactions slightly, because you'll know you can change to that spell next night, but it's still a weird decision which increases player book-keeping. There are minor benefits - but they're about equal to the issues it creates.</p><p></p><p>All seems a bit weird and all over the road to me so far. Doesn't present any kind of strong vision.</p><p></p><p></p><p>* = To be clear, there is literally nothing that someone hasn't asked for/suggested, but I'm talking rare/unusual suggestions.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8937556, member: 18"] Re: Mother May I, I don't think 1D&D is showing any sign of consistency there. As a specific example, Divine Intervention still exists, which is a pure MMI ability. It even got two weird tweaks - going to 2d6 days instead of 7 (?!) and not working automatically at 20th. Also I've seen no evidence of either of 5E's main designers caring about MMI much before. I think there is evidence of a push to make things less DM-dependent in broader, which is smart, because a lot of decent design in 5E was effectively accidentally gated behind the DM reading the DMG very carefully and deciding that a lot of "The DM may..." stuff was worth doing, when in fact it probably should have been the default in most cases, and in many cases the DCs etc. should have been presented to the PCs. That's something 3E did as well though, so not particularly wild. Does it benefit VTT-centric play? No doubt. Is it good design? I think it's better design than burying that stuff in waffle in the DMG. Re: standardization, so far the standardization 1D&D is doing largely falls under the "Nobody* asked for this" and "Different, not better" categories, which is pretty weird, to be honest. Standardizing subclasses to L3 and the same progression was pretty random. A lot of people here and on reddit and other sites had been in favour of standardizing them to L1 (esp. as many subclasses are weird-as-hell if they suddenly manifest at L3), and just making the major progression be at L3, but WotC went the opposite way, and no-one was particularly suggesting they needed identical progression (given how differently the classes progress). Nor does this really benefit VTT-centric play or the like. Likewise the spell lists, and standardizing everyone to spell preparation, was bizarre. People have idly suggested the former but it certainly wasn't a popular idea and the benefits are marginal at best. It doesn't even really make it easier for people to tell if a spell released as, say, a microtransaction, would necessarily be for them, because you have oddities like Bards only having certain schools of Arcane. Standardizing spell prep to Wizard-style preparation was even more bizarre and basically no-one had ever suggested it - though the opposite had been suggested a bit (standardizing to spells known). It benefits releasing spells as microtransactions slightly, because you'll know you can change to that spell next night, but it's still a weird decision which increases player book-keeping. There are minor benefits - but they're about equal to the issues it creates. All seems a bit weird and all over the road to me so far. Doesn't present any kind of strong vision. * = To be clear, there is literally nothing that someone hasn't asked for/suggested, but I'm talking rare/unusual suggestions. [/QUOTE]
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