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Rules, Rules, Rules: Thoughts on the Past, Present, and Future of D&D
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<blockquote data-quote="Hussar" data-source="post: 8938232" data-attributes="member: 22779"><p>The fixation on micro transactions on a platform that hasn't even seen the light of day yet is utterly bizarre.</p><p></p><p>I, for one, absolutely love the L3 standardization and think it's a fantastic idea. Levels 1 and 2 only last 2 sessions anyway, so, basically, they're either entirely ignored, or make for great "background building" levels. What 0 level used to be in earlier editions. </p><p></p><p>I have zero problem with this change and see it as a much better approach than slotting some classes into their subclasses out of the gate while forcing other classes to wait a couple of sessions before getting their subclasses. It was a bizarre design decision at the outset, but, entirely understandable because in 2014, you'd NEVER be able to get standardized class formats into the game because it was too similar to 4e.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8938232, member: 22779"] The fixation on micro transactions on a platform that hasn't even seen the light of day yet is utterly bizarre. I, for one, absolutely love the L3 standardization and think it's a fantastic idea. Levels 1 and 2 only last 2 sessions anyway, so, basically, they're either entirely ignored, or make for great "background building" levels. What 0 level used to be in earlier editions. I have zero problem with this change and see it as a much better approach than slotting some classes into their subclasses out of the gate while forcing other classes to wait a couple of sessions before getting their subclasses. It was a bizarre design decision at the outset, but, entirely understandable because in 2014, you'd NEVER be able to get standardized class formats into the game because it was too similar to 4e. [/QUOTE]
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