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<blockquote data-quote="Rakusia" data-source="post: 6159603" data-attributes="member: 87170"><p>im actually okay with rules lawyers. as a primary dm when i play i fail to stop rules lawyering. however the guy that dms when i play doesnt know the rules so he has actually requested me and other players assist him when its something he doesnt know. a rules lawyer can be a good addition. they will often know obscure rules and at the very least know how to play their character well. as in real life lawyers rules lawyers come in very many configurations. i act as a mitigater ill explain the rules and how what was done differed. then the dm gets his final say. what your guy is doing is more like a trial lawyer in closing arguments. disruptive and only able to see his side. its important to remember if hes a lawyer putting up the relevent laws then your the judge and jury taking what he says and passing the judgement. its not wrong for a player to want the rules followed. in a world where the laws of the universe are literally written down, i get that but those laws are for dm interpretation. hp thats an average. the shield thing thats no biggie(in my game if youve taken two weapons fighting feat you take no penalty. if youve trained your life to fight with both hands there should be no reason either hand is worse than the other) but also if you change a universal law, write it down distribute it to your players. being open and up front and once more giving the player a universal crib sheet could go a long way. if not let him know you will tolerate no arguments in game.</p></blockquote><p></p>
[QUOTE="Rakusia, post: 6159603, member: 87170"] im actually okay with rules lawyers. as a primary dm when i play i fail to stop rules lawyering. however the guy that dms when i play doesnt know the rules so he has actually requested me and other players assist him when its something he doesnt know. a rules lawyer can be a good addition. they will often know obscure rules and at the very least know how to play their character well. as in real life lawyers rules lawyers come in very many configurations. i act as a mitigater ill explain the rules and how what was done differed. then the dm gets his final say. what your guy is doing is more like a trial lawyer in closing arguments. disruptive and only able to see his side. its important to remember if hes a lawyer putting up the relevent laws then your the judge and jury taking what he says and passing the judgement. its not wrong for a player to want the rules followed. in a world where the laws of the universe are literally written down, i get that but those laws are for dm interpretation. hp thats an average. the shield thing thats no biggie(in my game if youve taken two weapons fighting feat you take no penalty. if youve trained your life to fight with both hands there should be no reason either hand is worse than the other) but also if you change a universal law, write it down distribute it to your players. being open and up front and once more giving the player a universal crib sheet could go a long way. if not let him know you will tolerate no arguments in game. [/QUOTE]
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