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<blockquote data-quote="pming" data-source="post: 6161361" data-attributes="member: 45197"><p>Hiya.</p><p></p><p></p><p></p><p> Each group has a "social agreement"...in laymans terms, it's how the group is a group and not just a bunch of random guys sitting around a table playing an RPG. So, if in the groups "agreement", it's uncouth for a player to reference "GM stuff" at the table, then yeah, someone doing that would get the cold shoulder.</p><p></p><p> My games are like that. We, as a group, like the distinct "red line" between what is Player info/books and what is GM info/books. I did have one player start to try to reference the MM during play multiple times (IIRC, it was my little brother...1e AD&D, back in the late 80's or early 90's I think). Anyway, after he wasn't getting the hint (re: "JJ, no. Don't look in the MM during game time"), I just started to make s#!t up for monsters, spells, etc. He got confused, then frustrated, then annoyed to no end, then gave up...realizing he was in a loosing battle.</p><p></p><p> Your buddy there doesn't seem to get the "role" of a GM. What I'd do...next game, have them fight at least two completely new monsters you made up yourself, toss in a magic item of your own devising, and maybe a spell and/or new feat. That'll throw him for a loop...and maybe, just *maybe* he'll clue in that the rules are actually "guidelines" that everyone uses to try and emulate heroic fantasy, not a straitjacket to emulate, well, rules stuff.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6161361, member: 45197"] Hiya. Each group has a "social agreement"...in laymans terms, it's how the group is a group and not just a bunch of random guys sitting around a table playing an RPG. So, if in the groups "agreement", it's uncouth for a player to reference "GM stuff" at the table, then yeah, someone doing that would get the cold shoulder. My games are like that. We, as a group, like the distinct "red line" between what is Player info/books and what is GM info/books. I did have one player start to try to reference the MM during play multiple times (IIRC, it was my little brother...1e AD&D, back in the late 80's or early 90's I think). Anyway, after he wasn't getting the hint (re: "JJ, no. Don't look in the MM during game time"), I just started to make s#!t up for monsters, spells, etc. He got confused, then frustrated, then annoyed to no end, then gave up...realizing he was in a loosing battle. Your buddy there doesn't seem to get the "role" of a GM. What I'd do...next game, have them fight at least two completely new monsters you made up yourself, toss in a magic item of your own devising, and maybe a spell and/or new feat. That'll throw him for a loop...and maybe, just *maybe* he'll clue in that the rules are actually "guidelines" that everyone uses to try and emulate heroic fantasy, not a straitjacket to emulate, well, rules stuff. ^_^ Paul L. Ming [/QUOTE]
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