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*Dungeons & Dragons
Rules, Rulings and Second Order Design: D&D and AD&D Examined
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<blockquote data-quote="el-remmen" data-source="post: 9040389" data-attributes="member: 11"><p>Not to get too much in the weeds and turn this thread into a version of some grad seminars I've been in, but while "fun" and "work" are often positionally opposed they are not mutually exclusive. It is possible to have "fun" <em>doing </em>work. In fact, much of the role of DM (and what separates those who are happily the "Fovever DM" and those who complain about it endlessly) is defined by doing work (away from the actual table where the game part take place) for fun. And things that can be fun at sometimes aren't at others and then are again!</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9040389, member: 11"] Not to get too much in the weeds and turn this thread into a version of some grad seminars I've been in, but while "fun" and "work" are often positionally opposed they are not mutually exclusive. It is possible to have "fun" [I]doing [/I]work. In fact, much of the role of DM (and what separates those who are happily the "Fovever DM" and those who complain about it endlessly) is defined by doing work (away from the actual table where the game part take place) for fun. And things that can be fun at sometimes aren't at others and then are again! [/QUOTE]
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Rules, Rulings and Second Order Design: D&D and AD&D Examined
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