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*Dungeons & Dragons
Rules, Rulings and Second Order Design: D&D and AD&D Examined
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9040407"><p>I definitely agree on the pendulum swing between desire for more rules and desire for less. I see this both in my own wants as a gamer over time and in my own design. It is like you get saturated with more rules or more thorough and intrusive systems, and desire a return to simplicity, but the simplicity can wear thin after a time and you want greater rules clarity. For me this has been a constant thing that you could almost set to a clock. I find it especially so with D&D. For example I recall 3E really feeling like this answer, bur getting burned out on the complexity and suddenly finding the white box, with all its lack of clarity but room for imagination around things like spell descriptions enthralling. I could point to a similar experience with D&D and basic. I also find in design I tend to make my lightest games following the heavier ones. It is like there is an inbuilt need to strip things down to the basics after a while.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9040407"] I definitely agree on the pendulum swing between desire for more rules and desire for less. I see this both in my own wants as a gamer over time and in my own design. It is like you get saturated with more rules or more thorough and intrusive systems, and desire a return to simplicity, but the simplicity can wear thin after a time and you want greater rules clarity. For me this has been a constant thing that you could almost set to a clock. I find it especially so with D&D. For example I recall 3E really feeling like this answer, bur getting burned out on the complexity and suddenly finding the white box, with all its lack of clarity but room for imagination around things like spell descriptions enthralling. I could point to a similar experience with D&D and basic. I also find in design I tend to make my lightest games following the heavier ones. It is like there is an inbuilt need to strip things down to the basics after a while. [/QUOTE]
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Rules, Rulings and Second Order Design: D&D and AD&D Examined
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