Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Rules, Rulings and Second Order Design: D&D and AD&D Examined
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 9040412" data-attributes="member: 5889"><p>We do have to respect that Board Games live in a different space. By their nature, board games are meant to be limited experiences, they prescribe a preset list of actions, with the expectation that the players follow the rules to the letter.</p><p></p><p>Dnd is by its nature designed in the opposite direction. It provides a baseline of rules with the expectation that players will routinely go outside the lines, that they will have situations the rules don't account for. That is in many ways THE reason people Dnd instead of a video or board game.</p><p></p><p>Take Gloomhaven for example, one of the most popular boardgames in recent years (and commonly called the "Dnd of board game"). I have played Gloomhaven, being a board game addict myself. I love the mechanics of the game, I appreciate some of its intricacies, and I think for players that have never played dnd or its equivalent, its a neat "stepping stone" into that world.</p><p></p><p>But personally I would never play Gloomhaven over dnd. When you are used to a more imagination based freeform game for your roleplaying, going to a completely codified constraint game is very.....well.....constraining. </p><p></p><p></p><p>The second piece is the nature of tools. Board games have become adapt at providing ways for players to run the rules without "running the rules", using the elegance of the board and various pieces to track a lot of the nuances, so they can get away with certain complexities. Dnd still assumes most players only have some dice, pen, and paper.... and that limits the amount of complexity you can reasonably have in a game and expect it to run efficiently. Now this is an area Dnd could change in....with the advent of electronic tools of all shapes and sizes (many that work well on your phone), perhaps this is an area Dnd could embrace more. By shifting some of the load to electronic tools, you could have much more complex rules that are still fast and efficient due to the "helpers" you have at your disposal.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9040412, member: 5889"] We do have to respect that Board Games live in a different space. By their nature, board games are meant to be limited experiences, they prescribe a preset list of actions, with the expectation that the players follow the rules to the letter. Dnd is by its nature designed in the opposite direction. It provides a baseline of rules with the expectation that players will routinely go outside the lines, that they will have situations the rules don't account for. That is in many ways THE reason people Dnd instead of a video or board game. Take Gloomhaven for example, one of the most popular boardgames in recent years (and commonly called the "Dnd of board game"). I have played Gloomhaven, being a board game addict myself. I love the mechanics of the game, I appreciate some of its intricacies, and I think for players that have never played dnd or its equivalent, its a neat "stepping stone" into that world. But personally I would never play Gloomhaven over dnd. When you are used to a more imagination based freeform game for your roleplaying, going to a completely codified constraint game is very.....well.....constraining. The second piece is the nature of tools. Board games have become adapt at providing ways for players to run the rules without "running the rules", using the elegance of the board and various pieces to track a lot of the nuances, so they can get away with certain complexities. Dnd still assumes most players only have some dice, pen, and paper.... and that limits the amount of complexity you can reasonably have in a game and expect it to run efficiently. Now this is an area Dnd could change in....with the advent of electronic tools of all shapes and sizes (many that work well on your phone), perhaps this is an area Dnd could embrace more. By shifting some of the load to electronic tools, you could have much more complex rules that are still fast and efficient due to the "helpers" you have at your disposal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rules, Rulings and Second Order Design: D&D and AD&D Examined
Top