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Rules, Rulings and Second Order Design: D&D and AD&D Examined
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<blockquote data-quote="EzekielRaiden" data-source="post: 9042224" data-attributes="member: 6790260"><p>I mean...</p><p></p><p>The rules of the game still make this a problem? Like I'm not sure this argument is as strong as you think it is. You aren't <em>wrong</em>, there absolutely is a stylistic problem here. But it's also a problem within the rules themselves, for several reasons. AMFs are rare and, generally, punish <em>everyone</em>, not just the spellcasters. (Consider that most Fighters depend on magical arms and armor to be able to fight, at least in 3e/PF, which I assume is your primary reference point here.) In both 3e/PF and 5e, AMF is an extremely high-level effect, an 8th level spell in 5e, a 6th level spell in 3.5e. Things that can fly appear quite early in both games; from what I can see, the cocatrice is a CR 1 creature with flight.</p><p></p><p>So, while style matters here...so do the rules. The rules make it <em>easy</em> to invalidate the mundane character. They make it a nuclear option (including the "fallout affects everyone" sense) to invalidate the magic-using character.</p><p></p><p>Rules designed differently, rules that made it both easier and less dramatic to nix magical characters, and both harder and more dramatic to nix mundane characters, would be much less affected by such stylistic problems. You can't <em>eliminate</em> the problems, but you can make things <em>better.</em></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9042224, member: 6790260"] I mean... The rules of the game still make this a problem? Like I'm not sure this argument is as strong as you think it is. You aren't [I]wrong[/I], there absolutely is a stylistic problem here. But it's also a problem within the rules themselves, for several reasons. AMFs are rare and, generally, punish [I]everyone[/I], not just the spellcasters. (Consider that most Fighters depend on magical arms and armor to be able to fight, at least in 3e/PF, which I assume is your primary reference point here.) In both 3e/PF and 5e, AMF is an extremely high-level effect, an 8th level spell in 5e, a 6th level spell in 3.5e. Things that can fly appear quite early in both games; from what I can see, the cocatrice is a CR 1 creature with flight. So, while style matters here...so do the rules. The rules make it [I]easy[/I] to invalidate the mundane character. They make it a nuclear option (including the "fallout affects everyone" sense) to invalidate the magic-using character. Rules designed differently, rules that made it both easier and less dramatic to nix magical characters, and both harder and more dramatic to nix mundane characters, would be much less affected by such stylistic problems. You can't [I]eliminate[/I] the problems, but you can make things [I]better.[/I] [/QUOTE]
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Rules, Rulings and Second Order Design: D&D and AD&D Examined
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