Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Rules, Rulings and Second Order Design: D&D and AD&D Examined
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 9043153" data-attributes="member: 7023840"><p>"I consider one game better than another because of playability and enjoyability."</p><p></p><p>That's from Jake Jaquet.</p><p></p><p>In order to understand what's actually being discussed, you have to understand the genesis of the conversation. This isn't the first time that this poster has (repeatedly!) insisted that fun doesn't matter. On the other hand, I've repeatedly stated that understanding what makes something fun is always worth investigating. So, what is this discussion really about?</p><p></p><p>This goes back to something I often quote- the settled law of Judge John Hodgman:</p><p><em>People like what they like. You can’t force someone to like something. You can expose them to a piece of work, but if they don’t like it, that’s the way it is. You can’t talk them out of it.</em></p><p></p><p>Now, for some reason (I will let you guess the reason why!) this quote, and the related enworld maxim, ""I double-dog dare you to describe how totally awesome your favorite (game/playstyle) is, <em>WITHOUT</em> comparing it to any others" is incredibly difficult for some people to understand.</p><p></p><p>Socrates once said that the unexamined life is not worth living; despite that admonition, there exist countless people that will continue to lead those lives. For various reasons, there are people that will insist that, because of <em>reasons</em>, the fact that a person can truthfully discuss their experience about something is somehow invalid. On a forum like this, discussing gaming, that reason might be ... oh, fun! </p><p></p><p>"Why do you play (this game that I personally don't like)"?</p><p>"Because it's fun!"</p><p>"Well, it can't be fun, because of X, Y, and Z. Obviously, there's something wrong with you."</p><p></p><p>It's completely missing the forest for the trees. If people <em>actually cared about what goes into the design of the game</em>, they'd be going in with a good-faith effort to try and understand why the person enjoys the game- not trying to argue with a person that their preferences can't be "fun." </p><p></p><p>In the end, fun (playability and enjoyability, or however you want to call it) is the design goal for most designers- at least, the ones that are designing games for people to play, and not just thought experiments. There are great and valid discussions about how to get there- more rules or less rules. What types of dice mechanics might be more enjoyable. The type of market you want to appeal to (not everyone finds the same things fun, and games designed for mass markets generally have to be designed differently). </p><p></p><p>But the reason that this is a so-called conversation is not because I don't discuss those intermediate steps- far from it. I simply refuse to accede to agree that repetitive arguments wherein people are told that their enjoyment of a game is somehow "lesser" for lack of examination is correct.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9043153, member: 7023840"] "I consider one game better than another because of playability and enjoyability." That's from Jake Jaquet. In order to understand what's actually being discussed, you have to understand the genesis of the conversation. This isn't the first time that this poster has (repeatedly!) insisted that fun doesn't matter. On the other hand, I've repeatedly stated that understanding what makes something fun is always worth investigating. So, what is this discussion really about? This goes back to something I often quote- the settled law of Judge John Hodgman: [I]People like what they like. You can’t force someone to like something. You can expose them to a piece of work, but if they don’t like it, that’s the way it is. You can’t talk them out of it.[/I] Now, for some reason (I will let you guess the reason why!) this quote, and the related enworld maxim, ""I double-dog dare you to describe how totally awesome your favorite (game/playstyle) is, [I]WITHOUT[/I] comparing it to any others" is incredibly difficult for some people to understand. Socrates once said that the unexamined life is not worth living; despite that admonition, there exist countless people that will continue to lead those lives. For various reasons, there are people that will insist that, because of [I]reasons[/I], the fact that a person can truthfully discuss their experience about something is somehow invalid. On a forum like this, discussing gaming, that reason might be ... oh, fun! "Why do you play (this game that I personally don't like)"? "Because it's fun!" "Well, it can't be fun, because of X, Y, and Z. Obviously, there's something wrong with you." It's completely missing the forest for the trees. If people [I]actually cared about what goes into the design of the game[/I], they'd be going in with a good-faith effort to try and understand why the person enjoys the game- not trying to argue with a person that their preferences can't be "fun." In the end, fun (playability and enjoyability, or however you want to call it) is the design goal for most designers- at least, the ones that are designing games for people to play, and not just thought experiments. There are great and valid discussions about how to get there- more rules or less rules. What types of dice mechanics might be more enjoyable. The type of market you want to appeal to (not everyone finds the same things fun, and games designed for mass markets generally have to be designed differently). But the reason that this is a so-called conversation is not because I don't discuss those intermediate steps- far from it. I simply refuse to accede to agree that repetitive arguments wherein people are told that their enjoyment of a game is somehow "lesser" for lack of examination is correct. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rules, Rulings and Second Order Design: D&D and AD&D Examined
Top