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Rules, Rulings and Second Order Design: D&D and AD&D Examined
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<blockquote data-quote="DEFCON 1" data-source="post: 9043196" data-attributes="member: 7006"><p>Personally, it seems to me like you are missing [USER=6790260]@EzekielRaiden[/USER] 's point as well.</p><p></p><p>Because a person cannot discuss what is fun until they know what <strong>it</strong> is that may or may not be fun.</p><p></p><p>I mean when someone says the end goal of D&D is to make it fun... then I could just say "Okay, put a roller coaster in it." Roller coasters are fun. If all that matters is fun, then a D&D that has a roller coaster in it satisfies the request.</p><p></p><p>But of course that is a ridiculous statement to make even though it is true. Because what we are actually talking about are the <strong>rules</strong> of the Dungeons & Dragons game. What we are discussing are whether the rules-- the <strong>it</strong>-- are or are not fun. Which means the actual goal isn't "fun" in of itself, it is having "game rules that ARE fun". Step One: Make a game rule. Step Two: Have that game rule be fun to play. Step Three: Profit.</p><p></p><p>The end-result you are both looking for is the same-- a fun D&D game. It's just where your focus is to be able to get there is different.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9043196, member: 7006"] Personally, it seems to me like you are missing [USER=6790260]@EzekielRaiden[/USER] 's point as well. Because a person cannot discuss what is fun until they know what [B]it[/B] is that may or may not be fun. I mean when someone says the end goal of D&D is to make it fun... then I could just say "Okay, put a roller coaster in it." Roller coasters are fun. If all that matters is fun, then a D&D that has a roller coaster in it satisfies the request. But of course that is a ridiculous statement to make even though it is true. Because what we are actually talking about are the [B]rules[/B] of the Dungeons & Dragons game. What we are discussing are whether the rules-- the [B]it[/B]-- are or are not fun. Which means the actual goal isn't "fun" in of itself, it is having "game rules that ARE fun". Step One: Make a game rule. Step Two: Have that game rule be fun to play. Step Three: Profit. The end-result you are both looking for is the same-- a fun D&D game. It's just where your focus is to be able to get there is different. [/QUOTE]
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