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Rules, Rulings and Second Order Design: D&D and AD&D Examined
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9043215" data-attributes="member: 7023840"><p>That's because those are micro-goals. The overall goal is to make the game fun.</p><p></p><p>Fun for whom? Well, that depends. People have subjective differences. For example, and to borrow the cooking analogy, some people like spicy food, and some people don't. If a cook wants to make food that tastes good, a "good tasting" spicy food will not appeal to someone who doesn't like spicy food. For that matter, if someone has a shellfish allergy, it doesn't matter how good the shrimp tastes; that person won't eat it.</p><p></p><p>There is no perfect design, and there will always be tradeoffs. Just look at the rules you list (other than "fun"). Rules that are fair will not always jibe with rules that are realistic. For that matter, some people want rules that are tightly integrated into the lore, and others want rules that are more lore-agnostic. Ideally, you are balancing these different concerns in a manner that makes the rules fun for a subset of people.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9043215, member: 7023840"] That's because those are micro-goals. The overall goal is to make the game fun. Fun for whom? Well, that depends. People have subjective differences. For example, and to borrow the cooking analogy, some people like spicy food, and some people don't. If a cook wants to make food that tastes good, a "good tasting" spicy food will not appeal to someone who doesn't like spicy food. For that matter, if someone has a shellfish allergy, it doesn't matter how good the shrimp tastes; that person won't eat it. There is no perfect design, and there will always be tradeoffs. Just look at the rules you list (other than "fun"). Rules that are fair will not always jibe with rules that are realistic. For that matter, some people want rules that are tightly integrated into the lore, and others want rules that are more lore-agnostic. Ideally, you are balancing these different concerns in a manner that makes the rules fun for a subset of people. [/QUOTE]
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Rules, Rulings and Second Order Design: D&D and AD&D Examined
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